Zebbi's Recent Forum Activity

  • That's pretty cool but I recommend using a sprite object instead of tiles so you don't have 2 families to check collisions with (solid tilemaps & solid sprites).

    But painting tiles is so much fun!

  • This topic might help:

    It has a capx that separates the decoration tiles into a second tilemap with events.

    Wow, so the events basically duplicate the tilemap on load and clears off any that aren't solid?

    > [quote:1zi4mjyg]

    > Not sure about that, there are a few smart arses here, but not half as many as Clickteam has, and their forum is deadin the water for most technical requests/discussions. Here you can always get help/replies almost straight away.

    >

    Yeah clickteam and gdevelop isn't our main competition concern. Gamesalad, GameMaker, Unity,Unreal, etc. They all have tools to make games easy and all their forums are active. Yes the help section is good but can be better . Overall if your suggesting that everything is ok, I see it very differently.

    I haven't actually seen those forums myself, I've received some good help around here, tbh, but there's been some difficult moments like anywhere.

  • I don't want to mess around with designing two different tilemaps for collisions and non collisions, are there any alternative ways around this, like using the event sheet to replace certain tile indexes with non collision versions?

    I am glad to see such an interest in Construct3 but lets temper expectations a bit now time wise. As time goes by I see things in this forum that shows me unless Construct3 is magnificent , its going to fail. Construct3 has to be mind blowing and thats going to take them a while to make.

    Honestly I feel Construct2 is the best 2D game engine on the market and I have tried all the major ones. But speaking bluntly I feel as though out of all the engines , Construct2 has the worst website. Other game engines have bright and fun forums plus updated showcases. In C2 you have an old showcase with less than 10 games. Also in the C2 forums you have too many people who are smart-asses and are negative. Truth is it's going to be very tough to get a bunch of new buyers to buy Construct3 if things in this website don't change.

    Other game forums are far busier than this one because of the thing I stated. I met a lot of good people here that I like but recently I slowed down coming here often because its slowing getting worst and less busier. Like I said Construct2 has the best 2D engine and is great on mobile . But don't rush the developers because the product has to be stellar in order to sell. They don't have the benefit of an awesome website like other game engines do.

    Not sure about that, there are a few smart arses here, but not half as many as Clickteam has, and their forum is deadin the water for most technical requests/discussions. Here you can always get help/replies almost straight away.

  • A month ago the author did not visit the forum, is what I hate about the plugins, I try to use the least possible amount of plugins.

    I wouldn't hate plugins because the developer has other things to do, lunarray was very helpful to me via PM with this plugin and most of these plugins don't need continued support to function as per their original purpose.

    Quite the contrary, using as few plugins as possible would be limiting the extensive possibilities of C2.

  • visual studio is not a wrapper. it's a development tool. C#, C++ and more. But also extensible and can build cordova apps in js/html, including c2 games.

    i know it's not a wrapper, but you need it if you're using xdk for windows apps, as i understand.

  • The real question is this, would you play a game if it asked for Identity, Contact and WiFi permissions? Now, I'm not a MASSIVE app player/user, so I just tend to click yes to whatever, but here's my cocoon.io compiled app: https://play.google.com/store/apps/deta ... bbi.srduke - start installing that, and you tell me if the permissions bother you or not (you don't have to finish installing, just let me know how you feel about the permissions).

  • AndreasR Android and Apple are going the same direction. Android opening up for Chromebook, Apple planning to have iOS apps run on Macs. Microsoft is miles ahead in terms of forward thinking on this issue, the only problem is they don't execute/market it well enough. But i would prefer if the Construct export just bundled itt all for u, skipping the annoying middle step. For me XDK, Visual Studio, Cocoon.io and all the other wrappers are just an annoyance and a hassle.

    I apologise, I'm not a Windows 10 user so I was just going on their phone situation, didn't realize how important apps were to desktop/console users. Oddly enough, I was trying to see what the easiest option myself would be, and it looks like using cocoon.io for Android/iOS and XDK/Visual Studio for Windows seems the best compromise?

  • I tried out Cocoon.io, but the main reason I'm gonna go with XDK, is probably because i can build for iOS, Android, AND Windows 10 apps. It's just convenient, and I havn't really noticed any major difference in performance.

    I don't think you need to worry about Windows apps anymore? Isn't that a bit of a sinking ship?

  • miketolsa ,

    You can take my word for that as Zebbi wrote above. Cocoon gives better performance, faster build'n'test possibilities, flow of UX is very smooth and your app is going to be 20 mb lighter than Crosswalk-build. There are just three things to note:

    1. Cocoon does not support "Letterbox Scale" full screen mode, so you got to think about that

    2. Cocoon does not support Web Fonts, so you either got to stick with standard fonts (ugly) or use Sprite Fonts. Not a big deal, but can be a pain in the ass if you need to change the color of the text or already used fonts in your build.

    3. Cocoon puts a lot of permission requirements on the app, depending on the services and plugins you are using, Zebbi can share his experience with that. The more permissions you ask from your users, the less likely they will install your app.

    Proof can be found in my signature, and If you need any help, please let me know.

    Happy Building!

    RIght now, it's the permissions that's my issue, here's a thread on it, would be handy if anyone else wants to throw their input in there to twist the devs arms: https://forums.cocoon.io/t/remove-ident ... ons/2940/3

    Just a shame the devs barely show up for support <img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very Sad">

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  • Zebbi

    game was added to the list

    Regards

    Andy

    Hehe, I'll be happy/lucky if it breaks 1-5 players!

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Zebbi

Member since 20 Jan, 2014

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