Zebbi,
I believe that depends on the plugins you are using. I have built my game this week using Cocoon, and there are just standard permission requirements (internet + write/read storage). I would also recommend looking around for articles about permission removals, like this one: https://www.scirra.com/tutorials/1071/r ... mpiled-apk
Haven't tried myself, but could be of help.
About the topic, Cocoon delivered great performance compared to XDK and their UX is just brilliant - it is faster and quite convenient to use, and plus, your apps dont get 20mb+ in size. Though, one should be aware of limitations like Letterbox-scale and Web fonts issues before going for it.
Tools looks good!! I get this:
[quote:33ht74u7]Exception in thread "main" brut.androlib.AndrolibException: Could not decode ars
c file
at brut.androlib.res.decoder.ARSCDecoder.decode(ARSCDecoder.java:55)
at brut.androlib.res.AndrolibResources.getResPackagesFromApk(AndrolibRes
ources.java:315)
at brut.androlib.res.AndrolibResources.loadMainPkg(AndrolibResources.jav
a:50)
at brut.androlib.res.AndrolibResources.getResTable(AndrolibResources.jav
a:43)
at brut.androlib.Androlib.getResTable(Androlib.java:44)
at brut.androlib.ApkDecoder.getResTable(ApkDecoder.java:148)
at brut.androlib.ApkDecoder.decode(ApkDecoder.java:98)
at brut.apktool.Main.cmdDecode(Main.java:128)
at brut.apktool.Main.main(Main.java:65)
Caused by: java.io.IOException: Expected: 0x001c0001, got: 0x00000000
at brut.util.ExtDataInput.skipCheckInt(ExtDataInput.java:48)
at brut.androlib.res.decoder.StringBlock.read(StringBlock.java:45)
at brut.androlib.res.decoder.ARSCDecoder.readPackage(ARSCDecoder.java:97
)
at brut.androlib.res.decoder.ARSCDecoder.readTable(ARSCDecoder.java:82)
at brut.androlib.res.decoder.ARSCDecoder.decode(ARSCDecoder.java:48)
... 8 more
Maybe new version doesn't work with the tool? Would you say the very latest XDK is still beaten by C.io's performance?