I don't want to mess around with designing two different tilemaps for collisions and non collisions, are there any alternative ways around this, like using the event sheet to replace certain tile indexes with non collision versions?
This topic might help:
It has a capx that separates the decoration tiles into a second tilemap with events.
This topic might help: It has a capx that separates the decoration tiles into a second tilemap with events.
Wow, so the events basically duplicate the tilemap on load and clears off any that aren't solid?
That's pretty cool but I recommend using a sprite object instead of tiles so you don't have 2 families to check collisions with (solid tilemaps & solid sprites).
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But painting tiles is so much fun!