You made some weird mix with events from both methods.
Event 57 & 58 are left overs from method 1.
You forgot the 'on path not found' situation from method 2.
The 'marker' is just a debug object. You know that eh.
https://www.dropbox.com/s/8wyg0y99z065l ... .capx?dl=0
Now that is GOOD! I must have screwed up when I copied it, mistaking it for being because the object is bigger than the tile. I'm quite pleased the system inherently works by using the bottom pixel as the only reference, cos it makes it loads easier for implementing like this.
Okay, 99Instances2Go last trick and I'm done! You've helped spectacularly on this, now there's one final question. Is there a way of being able to move the character by the pixel IF the player is already in a tile, and you're clicking within the tile? If you notice here:
He's just moving to the pixel, that way when you click close, the character doesn't stand still, but if you click to another tile, he'll still move there with pathfinding. I think I just need to know how moveto directly to the position within the tile, if you're already at the tile you're trying to pathfind to.