Why dont you just write in events what you think ?
https://www.dropbox.com/s/faxsqtisyypfl4f/ntr.capx?dl=0
Dont give me hell for the search time for completely locked up tiles. You was warned.
Well, that works perfectly as far as I can tell, thank you! Sorry if I've been too fussy, I try to find things out by myself, but I'm really useless at intermediate programming, I spent 2 years reprogramming a webforum system with tons of help from a community, took me 60x as long as any kiddiescript coder, but I did it in the end and learned a lot!
I mean, I'm just trying to find the perfect engine for pathfinding for an adventure game, and all this great stuff is being shared with the community, which to me, is the whole point, for as many people to benefit from an idea as possible, and you've been single-highhandedly invaluable for helping me do this, and I really appreciate it! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">
I tried earlier to find a place to figure out the equivalent of "if player is on the same tile, and therefore no pathfinding is being checked, MoveTo: mouse.x/mouse.y" to allow for pixel precision movement at any tile size, it probably would be nice to be able to go to the exact pixel clicked on within the tile, but I don't think easystar logs that info, just the tile, or am I wrong?