EDIT: R0j0hound's new and improved version with MUCH tighter events! https://dl.dropboxusercontent.com/u/542 ... y_mod.capx
Okay, it's based HEAVILY on the brilliant idea of AlexFrancois and I used his post example as a launchpad (here's the original post: how-do-i-make-a-simple-inventory_p934190?#p934190)
I've hard-coded a lot of the stuff, so preferably a forum genius could tighten the code up and optimize it so it's more dynamic for folks wanting to use it without learning through the code, but here goes, v1.0 of the Z(ebbi's) A(dventure) G(ame) E(ngine) Inventory source! https://www.dropbox.com/s/cfbhwiuhjvbux ... .capx?dl=0
Feel free to use it, if it's actually of any use to anyone, as you can see, there's a couple of variables to sort out the current page, I WISH I could have gotten modulo to work to decide how many pages there need to be (for instance, if there's between 1 and 3 over the remainder of a division of 4) but so far, this will work for up to 16 items, more can easily be added by adjusting the code.
Hope it's of use, I'll keep working on the rest of the engine and sharing it as it's completed. PLEASE feel free to improve it and tidy the code and post you're updates, it could definitely do with it! <img src="{SMILIES_PATH}/icon_e_confused.gif" alt=":?" title="Confused"> <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">