puzzele's Recent Forum Activity

  • Doh! My bad... I should have explained better.. The thing is... I have the axe going 'towards' another object... so once I apply the rotate behavior, the axe no longer follows the same path. Hopefully that makes sense in the way I explained it.. that is why I've used animated gifs...

    Is there some way to apply an 'effect' to make it 'appear' like is rotating? I tried fiddling with the 'sine' behavior but that didn't do it... and once I start using the 'rotate' behavior, I notice that my axe no longer is going towards another object like I want.

  • I'm struggling with this so perhaps its easier if I just ask:

    I have a character throwing an axe. The axe has the 'bullet' behavior. It works fine. However, I would like the axe to 'appear' like it is spinning as it is moving/following the path of the bullet behavior. Is there an easy way to do this?

    The way I have done it successfully is I create an animated .gif with another program... and I basically create an animated gif of the axe picture spinning around (the animated gif was created basically by sitting there are rotating the axe picture about 10 times and then the 10 pictures are played in order making it look like the axe is spinning)... and then in Construct 2, I tell it to play the animated gif of it spinning while it is moving..... but I'm hoping I don't have to create animated gifs everytime I want to make a spinning effect.

    Is there an easy way to create this spinning picture effect this inside construct 2 without having to use animated gifs/animations? Thanks in advance.

  • I made another game with a different sound file and tried to loop it and the same EXACT thing happened.. the sound does NOT loop in Internet Explorer.

    Personally... I have a hunch this is a BUG in the program.. I was going to post this on the bug message board, but since I'm such a novice, I'm thinking perhaps I missed something? However, I suspect not.. I don't think the looping sound function works in IE... You are stuck telling Construct to merely play the sound every couple of seconds to get the looping effect. Bummer.

  • It seems that there is a way to incorporate ads into games on Amazon using their sdk file. Here is a video on Amazon that 'supposedly' explains it. However, I couldn't understand most of it:Could somebody possibly explain how to do this using Construct 2? I see on Amazon where to download the sdk file. But once I download it, there are lots of files/folders that I downloaded, but I'm not sure what the heck to do from there.

    It seems that there is a way to incorporate ads into games on Amazon using their sdk file. Here is a video on Amazon that 'supposedly' explains it. However, I couldn't understand most of it:

    https: // developer.amazon.com/appsandservices/apis/earn/mobile-ads <--- I put spaces in the address since this newsgroup doesn't allow me to provide links.

    Could somebody possibly explain how to do this using Construct 2? I see on Amazon where to download the sdk file. But once I download it, there are lots of files/folders that I downloaded, but I'm not sure what the heck to do from there.

    Any info would be great appreciated. I've watched the above video from Amazon, but it really doesn't explain much how to do it -- or least -- I certainly couldn't understand what the heck they were talking about.

    Note: You can start watching the video at around 4:30... that is when they 'supposedly' explain how to do it.. but I couldn't follow it at all.. they don't even tell me what file to start with after I download their sdk file that has LOTS of files in it.

    Any info would be great appreciated. I've watched the above video from Amazon, but it really doesn't explain much how to do it -- or least -- I certainly couldn't understand what the heck they were talking about.

    Note: You can start watching the video at around 4:30... that is when they 'supposedly' explain how to do it.. but I couldn't follow it at all.. they don't even tell me what file to start with after I download their sdk file that has LOTS of files in it.

  • I've got an idea.. would somebody out there mind downloading/trying out the 4 looping sound files I'm having trouble with.. maybe I somehow didn't convert the files properly or something silly like that. The 4 sound files are:

    heartbeat1.wav

    heartbeat2.wav

    heartbeat3.wav

    heartbeat4.wav

    Here are the links on dropbox for you to download:

    https: // dropbox.com/s/y8hfyfcd5c6oex5/heartbeat1.wav

    https: // dropbox.com/s/2fcvgyxl5lt1321/heatbeat2.wav

    https: // dropbox.com/s/4s8c290g5qo4ck1/heatbeat3.wav

    https: // dropbox.com/s/2he8aoa5kh4eyc2/heatbeat4.wav

    ** NOTE: I had to put a space between the above web address to allow it to be posted on this message board.

    Basically... I simply imported these 4 .wav files into construct 2. I'm using windows 7 and it looks like they properly converted in construct 2 to both file formats (ogg and m4a)... these sounds loop on firefox, and they also now loop on IE, but when I tried using it on android/amazon they don't loop -- or if they do, the sound is sooooooooooooo faint you have to put your ear to the speaker... they similarly don't loop on firefox when using the ubuntu operating systems.

    Thanks in advance.

    If I at least know the .wav files are correct, that is one less thing for me to try and troubleshoot.

  • Hmm... nope. it does NOT cause any problems crashing.. just doesn't play... I also tried it on an Amazon app and same problem... some sounds played fine, and others were soooooooooooooooo faint that I literally had to put my ear to the speaker to hear it... I'm stumped. It SEEMS like the ones that don't play very loud on amazon are the ones that I told it to loop the sound.... but that's probably just a coincidence.. the volume is fine on loops on firefox.. and now also on IE... I dunno.

  • Mostly good news... I used the freeware program 'audacity' and converted the files into wav. NOW most of the sounds work in Internet Explorer! I did hit one sound file that doesnt work.. even though Construct 2 said it converted it properly into both formats... I have no idea why.

    Worse yet, I tried the same web page using firefox on my laptop which uses the operating system called 'Ubuntu'. On that computer, once again, some of the sound files aren't working... and that computer does have firefox (and the sound files did work on firefox with a different operating system.. I dunno.

    Well.. it seems it ain't perfect, but its MUCH better now that I know that I must import them as .wav.

  • RamPackWobble: Thank you TREMENDOUSLY for pointing me to the manual. I'm embarrassed to say I didn't find it -- even after looking/spending hours trying to figure it out. I do have, however, one question. After reading the above link, I understand there are 2 format: ogg and m4a. But then I THINK it basically suggests just to import the sound files as .wav and it converts them automatically for me (in windows 7)?? Did I understand that correctly.

    At the moment, I'm not sure now if I should import them as .wav, OR ogg & m4a... plus, I'm not sure if I need to set up events for every single individual sound file. Could you possible just confirm which format I should use (I'm using windows 7):

    .wav

    or

    ogg AND m4a

    My worry is that if I start importing all these formats of all the same sounds and set up multiple events for the same sounds that it'll start playing it multiple times.. Thanks again for your help. At least I know I'm not nuts now.

  • My game plays fine in Firefox.. however, there is absolutely NO sound when I try and play it with Internet Explorer.

    I am using the latest version of Internet Explorer:

    Windows 7 Ultimate, Version 6.1

    Internet Explorer 11

    Anybody have any solutions? I also encountered a problem where certain 'loop' sounds did not work on Android (which I'm still trying to solve), but now I've just discovered there is absolutely no sound when somebody tries to play the game and uses the latest version of Internet Explorer.

    What am I missing?

  • Doh! Out of desperation, I put the speaker to my ear in android and I can very very very faintly hear the sound looping... so I guess it is looping correctly. HOWEVER, all of the other sounds that play once are MUCH louder in android (just the looping sounds have a much lower volume -- and all of the sounds have the same db setting in the game)... but when I play the game on the web all of the sound volumes are the same... Hmm... Any ideas?

    I guess I can try and increase the db level in the game.. but I fear that it may make the sounds toooooo loud on the web... am I missing something simple?

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  • I'm stumped.. maybe I'm missing something. Basically, I have the game loop a sound file. It works PERFECT when exported to a webpage, but when I export it to android format, it does NOT play the looped sound. The other sounds (that only play once on specified events) work perfectly on both the web and android. What am I missing?

    Here is the command I used to have it loop the sound:

    System - on start of layout - Play "sound1" looping at volume 0 db (tag "sound1")

    Again.. it works perfect and loops on a webpage, but when I export it into android it does NOT play the sound at all. Here is the command I used to play a different sound when a particular event happens and NOT loop. This works perfect on both a website and android:

    Mouse - Cursor is over picture - Play sound2 not looping at volume 0 db (tag "sound2")

    Anybody have any ideas?

  • I managed to miss the last sale for Construct 2 by ONE single day in January... I sent an email to the company the very next day but understandably they couldn't extend the sale since they'd have to do it for everybody.

    I periodically check this site, but I was curious if anybody knows the next time it may go on sale and/or the easiest way to be notified when it does. I might as well hold off from buying it at the moment anyway since I'm such a novice.. but don't want to miss the next sale when it happens.

    Thanks in advance.

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puzzele

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