puzzele's Recent Forum Activity

  • Sorry to be a bother.. but could you possibly give me an example and tell me EXACTLY how to do it? Basically, I want every level to start from a time of 0 and then just count normal. I do know how to create a global variable but I'm not sure how to have it deal with the time issue for each level. Sorry.

    Thanks.

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  • I first created a little game. I set up the game so that after certain amounts of time, specific things would happen. I called this layout page "game". For example, in the game:

    1. After 5 seconds, it will play sound1

    2. After 10 seconds, it will play sound2

    AFTER I set up the 'game' page, I then created the intro/title page... I set it up so that once they are on the title page, they hit a button and it brings them to 'game' page... but once they get there, all of the time is screwed up -- since the game already thinks certain time has already passed (while it was sitting on the title screen). Therefore...

    HOW CAN I SET UP THE GAME SO THAT WHEN THE ACTUAL GAME PAGE BEGIN, IT STARTS FROM 0 SECONDS.. AS IF IT WAS THE VERY FIRST PAGE IN THE GAME?

  • Doh! I FINALLY just figured it out. Although most of you likely already knew this, here is the answer in the event another novice (like me) has the same problem:

    When you first tell it to play the audio, and you pick which audio file to play,and decide whether to loop the sound or not, at the bottom of that menu it will say:

    Tag (optional): "" <-- What you need to do is NAME the sound file between the quotes. Even though the filename is "heartbeat1" you STILL need to 'tag' the filename (call it whatever you want -- but probably just easier to 'tag' it with the same filename.

    Then, when you tell the program to stop playing the sound, you type in between the quotes the name that you 'tagged' it. Therefore, every single time you add a sound to your game, I suppose your should also 'tag' it with a name.

    Hope that helps.

  • I'm embarrassed to say that I still have NOT figured out how to do this simple task. This is what I'm trying to do:

    1. After 1 seconds, play the sound "heartbeat1" and have it loop.

    2. After 5 seconds, STOP the sound "heartbeat1" and then have it start playing "heartbeat2" instead.

    However.. I CANNOT get it to STOP playing the first sound. Instead, the first sound ("heartbeat1") just keeps playing at the same time as the second sound ("heartbeat2").

    Anybody know how to simply make "sound1" STOP playing at the 5 second mark?

    This is what I tried:

  • Thanks everybody for your feedback... I'm STILL trying to wrap my brain around incorporating ads into the games with mopub/etc. I was hoping it would be as easy as using googlesense (where you basically just copy/paste a few lines to put advertisements on websites) but it definitely seems a LOT more involved than that when using Construct 2. I'm sorry.. I really am new at this stuff.

    However, I did come up with one idea that although, perhaps not perfect, is the EASIEST way I have been able to incorporate an ad into a game within seconds and with absolutely no headaches -- and theoretically make a few pennies while advertising your own product/website! Here is my idea:

    1. Create the game in Construct 2 as normal.

    2. In construct 2, create a button/picture like normal (i.e. make the button/picture have an advertisement to a particular website). Then place the button/picture in the game like you normally would.

    3. Tell Construct 2 when somebody clicks on the button/picture (of the above mentioned website advertisement) it simply brings them to the website. (just like your normally would)...

    ... SOoooooo... how do you make money with this? Simple. I signed up for Adfly -- which took 30 seconds to sign up and use. Basically, all you do is signup with Adfly. Then you tell Adfly what website YOU want to advertise. You do this by entering your website address on the top of the adfly website (when you log in). You click "shrink."

    NOTE: Use the 'framed banner' option and NOT Interstitial Advertisement option -- which is far less intrusive).

    Now Adfly gives you a shortened website... Use THIS shortened website that Adfly gave you in step #3 above -- then you put this shortened website address in your Construct 2 game (instead of your original website domain address). Basically, when in Construct 2, tell the game to bring to you the Adfly shortened website INSTEAD of the original website address. Now when a person clicks on the button/picture in your Construct 2 game, it will use this new Adfly web address. The ONLY thing this new web address does is it adds a banner to the top of the website screen... but it still brings the person to the website you wanted.

    Here is an example of it displaying: IdoNOTwantKids .com website (I HAD to add spaces to the website address so it would be displayed properly on this message board) but first using an Adfly link:

    http:// adf.ly/f4stn <-- I HAD to put a space in the web address since I'm new on the message board

    If you want to sign up with Adfly, here is the link to adfly to sign up:

    http:// adf.ly/?id=6457448 <-- I HAD to put a space in the web address since I'm new on the message board

    NOTE: Technically you can just go to adf.ly and not use the above link, but PLEASE use the above 'referral' link if you decide to use it. I think I get another penny or something via the referral if you use it.

    Anyway... when I figure out an easier solution to incorporate ads, I will let you know.. I tried to follow the tutorials on this website, but honestly, they are simply too advanced for me at the moment... or more likely, I'm toooooo dumb to understand them... but I figured this might be a good first step for novices like me.. Even better, now supposedly you can get paid to advertise -- and you can even advertise your OWN product/website which is probably better than advertising somebody elses.

    Hope that helps.

  • BluePhase: I'm sorry to bother you yet again but I'm stumped with another question:

    I am making progress submitting my game to Amazon. Thanks again for your help. However, I do NOT see how to incorporate ads into the game even after it is online with Amazon. Any idea how to do this? I see FREE games on Amazon but many do not have any ads displayed during game play. Again.. the idea is to have ads displayed in the game and THEORETICALLY make a few pennies.. but even after you submit it to Amazon, I still do NOT see how to incorporate ads.

    ANY help would be enormously appreciated on how to incorporate ads into the game -- so they you could theoretically make a few pennies when it is distributed by Amazon. Thanks again.

    PS: I THOUGHT that Amazon/etc puts ads on the apps automatically but maybe I am misunderstanding. Here is a tutorial which I THINK solves the problem... but there are so many different options. Any recommendations on this tutorial or can you recommend something better? Again.. I'm trying to figure out the EASIEST way to incorporate ads into the game so that theoretically you would make a few pennies:

    https:// scirra. com/ tutorials/ 740/ how-to-monetize-your-appgame

    NOTE: I put spaces in the above web address since this message board still won't let me include it.

  • BluePhase: Thanks GREATLY for your input.. You've certainly given me a great head start. Sincerely appreciated.

  • I hope somebody can help me out.. I attempted to submit my game to the Amazon App Store. However, once the game was reviewed, it said it had the following problem:

    Observation:- App is left top aligned :

    1. Install and launch the app

    2. The app is left top aligned

    Does anybody know how to fix this?? I'm stumped. Thanks greatly.

    Also, amazon says it failed because I did not "Integrate GameCircle APIs". Anybody know how to do this? I see where to download the 'gamecircle' zip file from Amazon but i have NO idea what to do with it.

  • BluePhaze... thanks for your response. I'm a complete novice and certainly don't mean to sound grumpy but I must tell you... suggesting to a complete novice like myself that they float around the internet and figure out which places charge, which ones don't, which ones have ads, which ones don't, etc, doesn't seem to be particularly helpful -- at least to me. OF COURSE I knew I could search the internet and re-invent the wheel myself. However, that is the hope of posting on a newsgroup and getting help -- to save time.

    Respectfully, I suspect there are LOTS of other complete novices on here like myself that are trying to make a FIRST game and really do NOT want to search indefinitely figuring out which site(s) allow them to upload their game without any cost or specific requirements.

    Perhaps somebody can suggest at least ONE place where I can upload my game for FREE and have ads generated on it automatically EASILY where I could theoretically make a few pennies from the advertisement. Then, AFTER, I get the first one in place, THEN sure, I can begin to worry about the countless others out there that have more stringent criteria.

    Anyway.. just my 2 cents... in the meantime, my search for ONE site where I can simply upload my crappy little game to try and make a few pennies from advertising continues. Here is what I've found so far -- for the convenience of others:

    Facebook: Yes, Facebook is free, but it evidently requires you to have your own SECURE hosting -- which I suspect most novices won't have. I certainly do not.

    Apple: You have to spend $$ to get the developers license.

    fgl: "Game developers use the site to showcase their games; game publishers can check out the games and make offers to buy or license any games that fit their needs."

    gamejolt: It says, "All content on this Site, including art work, graphics, images, screen shots, text, music, digitally downloadable files, trademarks, logos, product and character names, slogans, and the compilation of the foregoing (“Content”) is the property of Game Jolt and its licensors and is protected in the U.S. and internationally under trademark, copyright, and other intellectual property laws."

    mindjolt: "To install the API Library in your game, simply download and add one of the following MindJoltAPI.as files to your flash project." (My game isn't in flash and I couldn't even understand the rest of the instructions).

    Scirra arcade: Doesn't appear to have any monetization.

    ... and the search continues.

  • I'm a novice.. but was curious what is the EASIEST/CHEAPEST way to theoretically make a few dollars from a game I make?

    I realize you can export your games into various formats (i.e. Ios, android, amazon), etc. However.. I THINK certain formats require you to pay fees. For example, I THINK you have to pay like $100 or something to put a game on the apple store.

    So my question is... what is the EASIEST/CHEAPEST way to incorporate ads on a game I make? I realize I won't be able to put it on ALL available formats (such as the Apple store because its not worth a novice like me paying $100 to apple)... but is there a particular format that is easy/cheap to do?

    For example.. IF I put it on Amazon, do they automatically incorporate ads over my game so that I don't have to do anything? That is what I would prefer.. although I heard (and could be wrong) that you cannot have any advertising on the Amazon store). Another example is if I put the game on the Scirra Arcade.. my understanding is that NO ads are displayed so you can't make money there either.

    Therefore, looooooooooooooooooooooong question made short: What is the easiest/cheapest way to export a game and put it someplace where it could theoretically make money by displaying ads? Preferably, I would want it to incorporate/display the ads over my game so that I don't want to worry about that aspect when I'm making the game....

    Any info would be enormously appreciated. I did see various/sporadic postings about this topic, but I just haven't been able to connect the dates so hopefully somebody can explain it to me real simple. For example, something like:

    1. Apple Ios = $100 fee

    2. Amazon = no advertising allowed

    3. Scirra arcade = no advertising allowed

    4. ??? = You make the game. They incorporate the ads over your game.

    PS: I also THINK I can simply create a html5 game with Construct 2 and then have 'cocoon' convert it into all of the different formats for me. Anybody know if that really works? Also, does Cocoon run ads in my games for me automatically without me having to worry about it?

    Thanks again GREATLY in advance.

  • LittleStain:   Thanks soooooo much for continuing to try and help me.. I SINCERELY appreciate it. :)   And PLEASE PLEASE PLEASE PLEASE do not take offense, but this is how I see it:

    1. As for the SprintAround you posted in your most recent above message...   I personally found it very complicated. Maybe I'm a schmuck but commands such as "Set Y to lerp(sprite.Y,sprite2.BBoxTop,0.5)" is very very very confusing to me -- particularly when all I'm trying to do is have two solid objects NOT pass through each other. Even worse, I noticed that if you use your mouse QUICKLY, you can still get the round ball to pass through the square in this example. Hence, its still NOT working correctly despite it being complicated.

    2. Your example file that you made at dl.dropboxusercontent.com/u/403350/egg.capx seemed to work much better.. and is a heck of a lot easier to understand.. although I still found the command a bit confusing. Even more confusing is I notice that if I keep the mouse still (don't move it), then the mouse controlled graphic shakes a bit. Why? Again, I'm soooooooooo confused as to why and wasn't able to figure out a way to not have it shake. Hence, I still can't get construct2 to work correctly.

    I honestly cannot thank you enough for your ongoing help.. It is SINCERELY appreciated.... but do you think there might be an easier way to do this?   I'm new to Construct2, but to me, it seems the programmers really need to make such a simple task a LOT easier to do. For example, I previously used Multimedia Fusion. In that program, you simply tell the two objects to 'bounce' off each other if they touch. That simple <- one event that is sooooooo easy to understand that even I could do it. No formulas. No nothing. You simply check off the boxes and pick something like, "If object A" "hits objects B" then "bounce". The end.

    Anyway.. let me know if you have any other suggestions.. I'd very much prefer to use construct2 in the future because of the ability to export without having to pay extra.. but at least to me.. this single task of having 2 objects not pass through each other (which just so happens to be the very first thing I tried to do), seems incredibly complicated.

    Hopefully I'm missing something.... Again, many many thanks for your ongoing help. It is sincerely appreciated.. If nothing else, I've learned that there is no 'easy' way to have the two objects not pass through each other...   :(

    If you have any other suggestions, PLEASE do let me know.. but to me, it seems waaaaaaaaaaaaaay too complicated for this simple task.

    PS: Here is what I made:

    puzzele.com/test/index.html

    But again, the egg does NOT stand still when it is hit. I can't believe there isn't an EASY way to get the egg to not move around the screen when something hits it and/or prevent something from going through it. And again, not to pick on construct2, but personally, I find it very confusing/illogical for me to have to assign '8direction' MOVEMENT to the egg in the center of the screen (just to get it to prevent other characters from going through it -- which makes NO sense)...

    I'm hoping the programmer of Construct2 will read this message and possibly revise the program accordingly to make it easier to use in the future. I realize Construct2 is a very powerful program and can do lots and lots of things.. but seriously..   me trying to have two objects simply bounce off each other shouldn't be soooooooooooooooooo complicated. It literally was the very first thing I tried to happen in my very first game using Construct2. :(

  • Lets say that I have a graphic. Lets say its a smiley face. And all I want to do is have the smile face move/float from the bottom of the screen, and move/float to the top of the screen?

    What is the very easiest way to do this? Can I some how draw a line/path for the smiley face to follow when it goes from the bottom of the screen to the top? I can't seem to figure it out other than telling it to go in a certain direction for a certain number of pixels... but that seems a bit confusing/lots of trial and error until I get the damn smiley face to go exactly where I want it.. so I'm hoping I'm missing something.

    Similarly, lets assume I want the smiley face to fade in... what is the easiest way to do that? I see its easy to fade out.. but not fade in. What am I missing?

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puzzele

Member since 20 Jan, 2014

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