vitorfgd's Recent Forum Activity

  • Its not fixed at all.

    It's not just Samsung (S2/S3, Tablet & Note), but other devices with similar hardware.

    Pretty much half the devices that should be running your game fine will crash, due to CJS. It's not a good situation.

    My games run absolutely fine with Intel XDK on all those devices, but on CJS, no go.

    But the game does not even work on these devices? Or it opens, but ends up closing yourself?

  • It's not like the splash screen takes the place of the black screen. Like I said, I will do some comprehensive testing tomorrow. Bust out excel and get spreadsheeting

    I do not think the splash screen would replace the black screen, but I believe that is the fact that you are using this in new version, the problem is occurring.

    Try using the updated plugin, problems decreased when I use the version from github.

  • If I put another version of android, I will have problems then?

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  • In all your games, you always used the Splash screen option at the Ludei site?

  • Strange, you've already noticed a difference has occurred leaving the "minify script" option disabled or not?

    There have been many changes in the construct, as in the Ludei compiler, probably something involving that.

  • In fact, using this option, your custom loading screen will appear after the Ludei logo.

    ArcadEd, read this topic below, the user Allchix explain how this solution work's.

  • Using a loading layout made in the construct and not using the "splash screen" option of cocoonjs would not solve the problem? I see more people reporting this error.

  • I'll be testing tomorrow one of my applications with this new version of the compiler and believe I will be available 2 or 3 samsung devices. Since no one from the forum has reported anything here, I'll have to take the tests.

    Once I have the results, I will inform here.

    Unfortunately I am not excited about what can happen; Ludei is providing the updates with very serious errors.

  • In version 2.0.1 compiler compatibility issue with samsung devices existed, could someone tell me if they were in version 2.0.2 solved? Or the Ludei simply removed the 1.4.7 compiler leaving us with an unstable version of your system?

  • What are the main problems of the cocoonjs new version (2.0.2)?

    I opened this topic because I am aware of the problems that the new versions of compilers cocoonjs has shown, and would like other people here leave their reports if they wish; for further clarification and even suggesting solutions.

    Just like to ask, in version 2.0.2, still having problems with samsung devices?

    I have followed this topic:

    "New CocoonJS plugin from Ludei! Open source"

    But I preferred to open this, intending to list possible problems, perhaps a more organized way.

  • Cordova plugins are working on crosswalk or just in cordova build? If someone can answer, would be awesome.

  • Personally, I'd love to see global variables get their own window, outside of the event sheets entirely, with additional support for sorting them into trees and branches. I usually end up putting all my global variables into a separate event sheet anyway, so they're out of the way (since they can't be put into groups), but then having to switch back and forth between that sheet becomes a bit of a chore. If we could have a window that can always be open, and easily arranged, that would save a whole lot of time.

    +100 This would be awesome.

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vitorfgd

Member since 17 Jan, 2014

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