vitorfgd's Recent Forum Activity

  • Ashley , any news on this situation?

    https://code.google.com/p/play-games-pl ... ail?id=108

  • I'm pretty sure I've read something about it on this forum before, but could not find again.

    Well, since I started using the construct, I noticed that when using behavior, "Drag & Drop", the object always has a delay to follow the movement of the mouse / touch.

    I can imagine some of the reasons for that to happen, but it has some way to avoid this problem? Any tips?

    Thanks for the personal attention.

  • For more than mopub allow a configuration of values​​, I was not happy with the results offered. Today, only use the admob and all of my income comes from clicks, but my profits are great.

    Some forum users like the results of mopub, but the fillrate it is very low, even though you have some time of use and many requests coming from your applications.

  • You will only receive something when clicks on advertisements, that's how things work. Impressions is when your advertisements are displayed successful in your application, so you'll be able to have many impressions without any profit, if no clicks.

  • R0J0hound

    I do not know how to thank you, I was hoping someone simply comment on something related and indicate a direction to follow. But you went further than that, thanks for the help. XD

    I've had something done, but with his help I can review certain aspects of my test.

    Maybe I'll contact you again, to take any more questions, I hope it's not a problem XD

  • Heads up when you test your own games with ads. If you click your own ads even if it is by accident you'll get banned and you won't get any more ads delivered to your app. And believe me. That sucks

    bscarl88

    If you click by accident occasionally, it will not ban your account. But if on purpose and with some frequency, it is very easy for them to detect and banish you.

    I believe that people do not know the best way to configure tools like Mopub, follow the tutorials is a good foundation, but it is not always the best, you have to try a combination that works for you.

  • Well, explaining better, I'm not trying to create an equal playing, but use the same mechanics of the game. Where the player touches the point and extending the line going through the given square.

    So, how do I do this? :

    * Move the horizontal and vertical lines in a controlled and defined manner.

    * Create this line, as the player moves on the field.

    * Recognize what is going right and left.

    For those who do not know, the game is this:

    https://play.google.com/store/apps/deta ... w&hl=pt_BR

    If someone can give me a light on this situation, I would be very grateful.

  • To answer your first question, I can direct you to this link:

    https://code.google.com/p/play-games-pl ... ail?id=108

    As for what you said, the cocoonjs plugin coming months not having support. At the moment it is only hidden in the options of the construct, but with the plugin on github and they keeping this exporter in the list, it will still be possible to use it until it is too outdated.

  • The cocoonjs may have its problems, but it is definitely the best option at the moment. The crosswalk still needs more updates, and support for WebGL be greater in most mobile phones.

    Got great results using the platform of Ludei and sincerely believe that was a big mistake of Scirra, do this without consulting the opnion of users.

  • Not believe it is something with cocoonjs this part, it may have problems, but not this kind. Maybe if you post the capx someone analyze, we can reach a solution for you.

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  • From what I could see, the branch of Restore Purchase was deleted, and there were no updates on the master plugin, so I doubt it has come to a solution.

    Here's the link to check:

    https://github.com/ludei/Construct-2-pl ... -purchases

  • Ad's back to normal twg?

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vitorfgd

Member since 17 Jan, 2014

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