vitorfgd's Recent Forum Activity

  • Damm, sorry, I'm used to the plugin cocoonjs and was putting this in plugins folder. Many thanks for the warning ; )

  • A0Nasser are you using this plugin with construct r175? I'm getting this error from construct:

    '

    " Unable to load plugin in ' C:"Program Files\Construct 2\exporters\html5\rex_moveto\' : Found "GetPluginSettings" global, but this is not a function. "

  • GeometriX Momio

    Maybe I should have left everything clearer, with the solution I gave, you solve the problem of ads. The issue is that the mopub itself is not a reliable tool to have a good fillrate, then surely I can assure you that you will not always have advertisements being displayed.

    You at least read the logs of new compilers cocoonjs? They have bug's with the combination admob + mopub and has a large mismatch with most samsung devices.

    Read this:

    support.ludei.com/hc/en-us/articles/203425667-CocoonJS-v2-0-1

  • Momio , you only need to use the updated plugin of cocoonjs, link:

    https://github.com/ludei/Construct-2-plugin

    In my case it solved most of the problems, of course, I still use version 1.4.7 compiler.

  • I had no problems with sound, but I fully agree that priorities in Scirra updates are somewhat strange, do not care who they bring new things, but I wish they made some sort of announcement of what is considered for future updates. That way the community could choose, and choosing priorities, add new or change existing ones.

    The construct is what it is today by the community and its users, it would be a big step something like that.

  • I've been using this solution too, but thanks for the reply, just wanted to be aware that this was not only my problem.

    Unfortunately I do not I export any of my games with the minify script, because the latest plugin of them (cocoonjs) has serious compatibility issues with this function turned on.

    I hope Ludei solve this soon, avoid the use of an extra layout in my games.

    Another thing I would like to see, was more an update on this plugin, some errors were not solved yet. I got the files to review last week, but have had little time to look at them more deeply.

  • Anyone having this problem too?

  • I'm trying to put my own splash screen cocoonjs by the panel, but when I click "update" nothing happens, it's as if the button was not working.

    But the problem is that in my other applications it was running, I have the impression that this started happening since they launched the new version of the compiler.

    Remembering that I'm using version 1.4.7 of the compiler, but I noticed that error started happening when the new version came out.

    Anyone having this problem too?

  • Anyone having this problem? Please, i need this answer

  • When I use the new plugin Cocoonjs, I have problems with my app's on the login. Even if I specify the login may only be held in certain condition, it always happens at the beginning of the layout during game loading.

    Anyone else had this problem? Is there any solution?

  • tumira

    Well, do not know if people noticed, but the plugin for more you specify, will always require login at the beginning of the layout. And this is done automatically, you have no control and there is not way to turn off.

    In one of my games I would like the login was only done by clicking on a particular button, but unfortunately it is not possible with this.

    Perhaps it is a limitation, perhaps a bug, I think it's a bug because it is possible to specify in the event sheet (on construct) when you would be asked to login.

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  • There are some news about the plugin? I'm more interested in the google play service auto login bug, did someone know if it was fixed or someone know how to fix it? It would be awesome.

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vitorfgd

Member since 17 Jan, 2014

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