They are on the same layer, the ONLY difference is the z order, however I noticed something odd just playing around. I have multiple guns to select from all with different objects as their respective bullets. When I delete the other gun's group(pistol), the one I am having issues with (rifle) is fixed. So I created a line that disables the pistol's group when the rifle is on screen. This fixes nothing oddly enough, so it is as if I need to completely delete the pistol and its coding from existence to fix the rifle's bullets. I will be able to share a edited project later, I need to turn in for the night now. Thanks a ton for your help.