m o r t's Forum Posts

  • 6 posts
  • They are on the same layer, the ONLY difference is the z order, however I noticed something odd just playing around. I have multiple guns to select from all with different objects as their respective bullets. When I delete the other gun's group(pistol), the one I am having issues with (rifle) is fixed. So I created a line that disables the pistol's group when the rifle is on screen. This fixes nothing oddly enough, so it is as if I need to completely delete the pistol and its coding from existence to fix the rifle's bullets. I will be able to share a edited project later, I need to turn in for the night now. Thanks a ton for your help.

  • I have run the debug, everything is the same, even under speed it still lists 400, so I have no clue how this is happening. Do you mind telling me how to share the project file?

  • It's just those three events that influence the bullet in the entire project, so you can ignore the other unless you may think it is influencing it for whatever reason.

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  • this should work

    imgur.com/a/YVEPyYP

  • Im clicking the import image button and nothing is happening

  • Whenever I shoot a bullet it travels at the speed it is meant to, which I have in set in the object properties and in a "on created" prompt, but for whatever reason whenever a bullet is created while another bullet exists (not destroyed yet) the new bullet travels at about twice the intended speed. I have made sure that the acceleration is 0 and think it may be a bug. Any help would be much appreciated as its driving me insane!

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  • 6 posts