Kronar's Recent Forum Activity

  • I just updated to the newest XDK. I keep getting an access denied error when I try to download my APKs. Is anyone else experiencing this?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • IntelRobert Could you please tell me how to disable the gpu blacklist in the latest beta?

  • IntelRobert Those changes would be very helpful. Thank you for keeping us updated.

  • I am currently using LeadBolt with Pode's iFrame plugin. Don't count on any technical support from Leadbolt as their C2 plugin only works with PhoneGap. LeadBolt with Pode's Plugin hack somewhat works. Expect different unpredictable and crappy behavior on different phones, similar to the way C2 and XDK work.

  • Kronar, sorry for late reply.

    >

    > * Does this mean that any device with any audio driver issues will crash when trying to play any sound effect?

    >

    >

    Yes, if the sound effect exactly triggers the driver bug.

    >

    > * Is there any work around to this problem?

    >

    Since it is a hardware issue, the only workaround is not to use that sound effect.

    Are you suggesting that the sound file that Construct 2 encoded is the cause of the crash?

    Earlier you suggested it was a sound driver issue. But now you suggest it is a hardware issue. Which is it?

    Sound effects and streams played on the same device through other applications and games do not have a problem. The exact same sound effect files play fine on an audio player on the same device. I highly doubt this is hardware issue nor a sound driver issue otherwise audio would be a major problem on this device and it is not.

  • Thanks part12studios.

  • I am currently testing out Leadbolt using the Pode's iFrame plugin. The ads seem to be working fine except for their display scale. I am only using the bottom banner 640x100 ad. I've tried setting the Leadbolt settings to this size and also tried Auto-Stretch but the ads still seem to be displayed too large for the iFrame. Has anyone experienced this? Any suggestions on how to properly display the ads so that they are the size of the iFrame?

  • Hello hmin,

    I tried running my build in Chrome for Android on the same device and the same thing happens, it crashes when playing a sound effect.

    * Does this mean that any device with any audio driver issues will crash when trying to play any sound effect?

    * Is there any work around to this problem?

  • Hello hmin,

    I am using the latest XDK compiler BETA Crosswalk 6.35.131.6 on Cordova 3.4.0 and the latest Construct 2. When running the APK on an Alcatel Fierce One phone I get a crash. The crash happens when the game tries to play any sound effect. Streaming music works fine on this phone but as soon as any sound effect plays the game crashes and exits immediately. If I do not play sound effects the games runs fine. The exact same build runs perfectly fine on a Samsung Galaxy 4 and plays sound effects fine.

    I do not have an extensive Android handset collection on hand but this crash worries me as to how many other phones this will be a problem with. Do you guys run unit tests on many handsets with XDK/Crosswalk?

  • Tekniko Thanks for your comments. I agree with you and its ultimately what I am going to have to do. Its crazy that something so basic and standard is absent in Construct 2. I like the tool but there is a lot of room for improvement.

    Jase00 That works if you have setup your images correctly. I am trying to do that now with my pre-rendered 3D images now. Its not easy since I have additional processing to do in PS now. The point is that all this can be avoided if Construct would simply support packed spritesheets. Also cropping alone is a savings but nowhere near as much as a properly packed spritesheet.

  • Thanks for that example Arima, very helpful. I see how your animation gets cropped and plays back properly without jitter. I will figure out how to align my pre-rendered 3D frames/origin similar to your 2D artwork. Thanks again, this will be a nice savings.

  • Joannesalfa Is your method different than Arima? Lets walk through the steps.

    Suppose you begin with an animation like the one I posted. All frames are identical in size and have the same origin. Lets say the origin is 80, 120. Its important to try a realistic example where the origin is not at the center.

    1) Shift + click on the crop icon. This trims the empty space in each frame in an animation. Now all frames have different sizes and all of the origins also have different values.

    2) Preview the animation. Observe the jitter between frames.

    Did I miss something? It would be nice to have the cropping working as you suggested as that is a major savings.

Kronar's avatar

Kronar

Member since 11 Jan, 2014

None one is following Kronar yet!

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies