funkyy's Recent Forum Activity

  • Use arrays for it.

    Also C2 have now build in Tile Map - this could be use for you as well

  • R0J0hound - thanks! I actually completely missed the idea of moving object instead of creating new one. I think when you sit to long on simple problem you cant see bigger picture that clear :/

    This solved all my issues nicely. Thanks a lot! Much appreciated

  • Whats the quality of converted sounds? Low or high? Also how big is the audio file?

  • You can do this:

    If Player X = Nextplatform

    -> Create Object platform on layer game at random

    -> Create Object platform on layer game at random

    -> Set Nextplatform to player.x + random(200, 400)

    This will create 2 platforms at random places and use player position to calculate when to do it.

    I am bit tired, so not sure if this will work for you exactly, but it should be it.

  • Sorry, but you use beta release, so I cant open it. Can you post screen shoot?

  • The gameplay looks interesting, but you should consider completely changing graphics to more advanced if you want to make some money from it, unless its just for fun/test, then its fine.

  • *some* sponsors wont allow C2, but still - majority of publishers will accept it as long as you can implement their api/branding.

    I am saying this out of my dozen+ C2 games sold experience.

  • Interesting, it looks really good. Good job!

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  • Maybe use Pin behaviour - Bar Style with added supporting events.

    Or create circle as invisible sprite, pin to it the object, every tick set position of the invisible object it to the "planet" and rotate with pinned to it "satellite". I think that would work really good.

  • Cant you use bullet behaviour for movement (if touched left set enabled + set angle of movement 180, if touched right set enabled + angle of movement 0, on Object X is bigger or equal to finish X = set X to exact X + disable bullet) -or- use Move to position - you can use lerp for this like Y = Object.Y, X = lerp(Object.X, Target.X, dt*2) for smooth movement.

  • Try in project properties change "Full Screen In Browser" to Scale Outer and add behaviour to your image to Scroll To.

    Also change property of Layout - Unbounded Scrolling to Yes.

    This should fix all your issues imo.

  • Hi there.

    I have an issue with order of events.

    I have this:

    So basically on block destroyed event runs -> it spawns new block at new location.

    Then once spawned all blocks in certain range changes variable to +1.

    All works fine besides the fact that this dont work on newly created objects.

    Since multiple objects are destroyed at once - I want this to run every destroyed block.

    Instead it seems it runs just once and newly created objects are not picked by the event sheet.

    I am really puzzled, am I missing something?

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funkyy

Member since 8 Jan, 2014

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