funkyy's Forum Posts

  • Is 4.4.2 The game starts, i can see the splash screen and then only the music with a black screen

    Consider that crosswalk has a gpu blacklist that, as far as i know, can be disabled.

    I have a mobile based on dual sim Mediatek cpu and Mali gpu, and it's a growing market.

    Great Feedback. I will change it in few days when new update is out. Thanks!

  • > We are finally here.

    >

    > Swordless Knight is out on Google Play!

    >

    > Our new game is available on Google Play!

    > The game was a success on web (we did some licensing and our game was played by many, many people).

    > You can play against other players and try to beat your score!

    >

    >

    >

    >

    >

    > Check this out:

    >

    > https://play.google.com/store/apps/details?id=com.funkyy.swordless

    >

    Unfortunately not working on my Mediatek device. What compiler did you use?

    It was Crosswalk. What Android version is yours? You cant download or it is not working directly on your mobile?

  • Hi all.

    I would suggest updating Admob tutorial - unfortunately it says nothing about you being unable to preview ads until you will build app. I have just spent 1,5 hour fiddling and looking for error on my end until I asked around, checked forums and found few people saying you cant do this and they have also spend a lot of time thinking it was their error, not the fact you need to export app with Intel XDK before you can see even test ads (not sure why test mode exist then...).

    Making this clear would save a lot of time to many people that use Admob plugin first time.

  • We are finally here.

    Swordless Knight is out on Google Play!

    Our new game is available on Google Play!

    The game was a success on web (we did some licensing and our game was played by many, many people).

    You can play against other players and try to beat your score!

    Check this out:

    https://play.google.com/store/apps/details?id=com.funkyy.swordless

  • Yeah, this method wont work for me unfortunately. I need C2 generated splashes due to how the game works and when splashes are generated...

    Thanks for suggestion though.

  • Hi. I would like to create in game realistic, randomly generated paint-like splash. So for example when you throw pain balloon it will splash against the wall. But I would like to use method that wont eat up all the resources. Is there a solution to it? Anyone tried it?

  • Hi Ashley.

    I am finishing other project so I will check it in 2-3 days after I am safe to update.

    Thanks for update!

  • Great Ashley. Around ~10 text objects, 5 visible all the time.

    We will see how it goes in 191 then. Thanks!

  • Problem Description

    Editor seems unresponsive after few "Preview in Browser". When layouts are left visible in editor, C2 can use up to 2GB Ram. The program needs restarting every 1-2 hours. Closing layouts does help only short term. Ashley has my .capx from previous issue over large project, maybe it can replicate the bug.

    Attach a Capx

    Since its a customer work I could send CAPX if I could get some kind of NDA. Problem seems serious and I see more people having it but so far no one offered CAPX (seems to be happening mostly in large projects), so this could help.

    Description of Capx

    Read above.

    Steps to Reproduce Bug

      -CAPX with more than 400 events, 100+ objects -open few layouts, let it be for some time -run preview on different layouts few times -editor becomes slow and start to eat ram memory.

    Observed Result

    Slowing down leading to crash.

    Expected Result

    Same as above. Only solution for now is to restart program.

    Operating System and Service Pack

    Windows 8.1

    Construct 2 Version ID

    190

  • Getting exact same things. The performance seems still be lacking despite last update within C2 Editor. It is not resource hogging. I did multiple diagnostics and C2 should be not able to make my computer so sluggish and finally fail to work every 1-2 hours. It seems there is something really wrong there. I am on Windows 8.1 - Asus 550CA

  • Either use bullet behaviour with gravity in it (simplest) or use physics behaviour.

    You can use math as well with "on collision" and dynamic angle.

  • Maybe try to create a layout with loading screen and then after a second load all images needed offscreen. Once loaded they should cache and you can just go to the layout after - lets say - estimate 6 seconds.

    This could help a lot...

    I was researching this issue before as well and didn't found answer, maybe someone have better idea.

  • You need to reset global variable points then, you are now adding points to your overall number.

    You can set something like "PointsPasser" as global variable.

    PointsPasser will reset every tick, so it will pass the points on to main point global variable, set text to score and reset to "0" so it can show points from new collisions.

  • Try removing "For each" and leave trigger once while true - see if that helps.

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  • Great news Ashley, I will be waiting for new beta then