funkyy's Forum Posts

  • Ashley, any update on this? Not sure if you have got my email with .capx

  • I have noticed this to.

    I 'think' its when your using an event sheet which is included by lots of layouts, i'm guessing the layouts have to be stored in memory or something.

    My work around with this is to take parts of the code from the main event sheet, and spread them into separate events sheets, and include them in the main event sheet.

    So you only have to worry about lag when you want to include a new event sheet.

    Best wishes,

    Tom

    I have been able to do some quick fix also, but it is not working for me since it makes everything few times longer unfortunatelly.

    I have moved all layouts to dummy event sheet and keep only few for testing with original sheet.

    I am tracking performance of my laptop all the time and CPU used by C2 is not bigger than 1%, disc usage not bigger than 2-3%, ram usage around 5%, GPU not even close to lag, yet this is the numbers I see when slow down occurs. Very strange imo.

  • Can you send your project to so I can profile it and see if there's something slow in the editor? It would be a great help if you could remove any third party plugins before doing so, and provide instructions on exactly what to do to see the problem.

    BTW it might help to create a folder-based project, delete all the .uistate.xml files, and try loading again.

    Email sent, I will be waiting for updates!

  • Hi Ashley, I will clean it up and will send you example today then.

    Thanks for answer

  • Its just ~80 events. Many of them are disabled anyways.

    They are grouped nicely. This event sheet is just basic mechanics of the game - movement etc.

    Nothing overblown imo.

    I cant say this is biggest event sheet I used, its regular by my standards but first time I have this issue (also first time I have 180 levels in a game though).

  • Have you tried unticking the Preference option in Misc called cache icons?

    Done that, no change.

    It seems issue appears only when I want to access main event sheet. Everything else is working lightning fast when I close that event sheet.

  • Hi there.

    I have a project with 180 levels (different layouts) using 1 main event sheet.

    Whenever I want to edit event sheet, add something or even if I just open it C2 will freeze for ~10 seconds making it unusable.

    I have been trying few things even creating version of game with just 20 levels and everything works alright. Is any way to go around this limitation? Maybe creating 180 event sheets with only "include main event sheet" in them?

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  • Hi all.

    I have small issue.

    When I copy paste objects when adding them in layout editor I get position like x=300.278 , y=270.036 etc. instead of full numbers. Copy-pasting is easier for me as I work with many objects - any way to fix that and always get full numbers after copy-paste?

    Thanks a lot!

  • Thats odd, can you add simplified capx then?

  • Use arrays for it.

    Also C2 have now build in Tile Map - this could be use for you as well

  • R0J0hound - thanks! I actually completely missed the idea of moving object instead of creating new one. I think when you sit to long on simple problem you cant see bigger picture that clear :/

    This solved all my issues nicely. Thanks a lot! Much appreciated

  • Whats the quality of converted sounds? Low or high? Also how big is the audio file?

  • You can do this:

    If Player X = Nextplatform

    -> Create Object platform on layer game at random

    -> Create Object platform on layer game at random

    -> Set Nextplatform to player.x + random(200, 400)

    This will create 2 platforms at random places and use player position to calculate when to do it.

    I am bit tired, so not sure if this will work for you exactly, but it should be it.

  • Sorry, but you use beta release, so I cant open it. Can you post screen shoot?

  • The gameplay looks interesting, but you should consider completely changing graphics to more advanced if you want to make some money from it, unless its just for fun/test, then its fine.