funkyy's Recent Forum Activity

  • Do you have some simplified .capx to show? It would be much easier to judge from there.

  • Whats the number of collision checks?

    How many objects usually on the screen?

    In debug profile window what shows to use most of the processor?

    Do you use behaviours/plugins that are not by default in C2?

  • You would need to post some sample capx. There should be no slow down unless you have 30-40+ objects.

  • Spawn obstacles based on user position.

    Eg spawn object at y = Player.Y +500, Player.X +100

    This will spawn objects just fine.

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  • First, I cant recall I have done this and second its just tool, dont blame it for your errors.

    Without .capx imo it is impossible to tell what you want to do or what errors do you have. No reason to get all offensive.

    "Destroy on bounce" is no information at all. You expect answer but you are not helpful about providing enough details...

  • You dont use behaviours for that.

    Just save X and Y to global variable and then compare them (if new X and Y is not Saved.X, Saved.Y then add 1 to score).

    Global and instance variables tutorials are very well written, check them out!

  • Debug - check collisions. If they are more than 100K then there is something wrong.

    In debug mode go to profile and check which part uses load (engine, event sheet, psyhics etc). This will help you to fix the issue!

  • Its very hard to udnerstand what you want.

    First use paragraphs. Its hard to read column of unformatted text.

    Second - either add .capx or explain possibly in bullet points both what you want to do and where do you have a problem, because from your text above it seems you didnt tried it yourself and you are looking for someone to do your job!

  • This is VERY basic example of what you want.

    Just be aware - this is total basics - you need to learn C2 more, it seems you didnt do your homework at all on basic behaviours of C2...

    You need also learn about grid - it should help.

    Alternatively you can use coordinates to drop the blocks in exact positions.

    All this is available to you in C2 tutorials.

  • Anyone?

  • Hi all.

    I have an issue with my smooth grid movement project.

    Basic principle - when block is removed all blocks above will fall one spot down.

    Whatever I do it always throw errors - either is not working, all blocks move down (not just the ones in given column) or movement is random through board.

    I am working on it since few days and I cant find error, so maybe any of you will figure it out?

    Thanks:

    https://dl.dropboxusercontent.com/u/37207662/GridTest.capx

    (btw - I am not a programmer, so sorry for funky code!)

  • I have a request for new update.

    Could you include option to set global default animation speed for animations?

    When I create games 90% of my sprite animations are set to 0. Since default is 5 its real pain to change them especially in bigger games and unnecessary waste of time.

    Could you provide option in setting to set a default?

    Thanks!

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funkyy

Member since 8 Jan, 2014

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