I have about 1000+ different events with keypresses with the keyboard keycode variables:
"ButtonUp,ButtonDown,ButtonFire, etc etc." and have assigned each variable to a keycode.
I want people to be able to pick up their Gamepad and use both if they desire, without me having to duplicate every event that has keyboard keycode presses. OR blocks would be nice but unfortunately it goes for every condition.
Is there a simple way to simulate a Keyboard press to activate a Keyboard event with a gamepad?
Thanks! c: