Beldrama's Forum Posts

  • Here's my construct project, having a guy making music and one who has recently started making art. The game is a Space Shooter RPG Roguelike.

    Still a long way to go.

    You have a big variety of different weapons. Here's a special attack, using the Cat Whip. (It's cat... ripped in half that you whip with...)

    http://beldrama.tumblr.com/

  • Thanks a lot for your help!

    I took time to adjust everything. Works like a charm now!

  • Thanks for the reply!

    I will redo everything if I have to.

    I was sort of hoping to press "ButtonUp,ButtonDown,ButtonFire," with the gamepad but realized that they wouldn't have the same keycodes anyway.

    So basically I will call a function every time I press a button and then have conditions in the current keypress events: "If function called".

    What about "Button is down"? Wouldn't it call functions every tick?

    Thanks in advance.

  • I have about 1000+ different events with keypresses with the keyboard keycode variables:

    "ButtonUp,ButtonDown,ButtonFire, etc etc." and have assigned each variable to a keycode.

    I want people to be able to pick up their Gamepad and use both if they desire, without me having to duplicate every event that has keyboard keycode presses. OR blocks would be nice but unfortunately it goes for every condition.

    Is there a simple way to simulate a Keyboard press to activate a Keyboard event with a gamepad?

    Thanks! c:

  • Hey, guys!

    I found a lot of tutorials of how you can type in your name for leader board entries with the keyboard.

    ...but since the game I am making is more of a "Sitting on the couch with a controller" type of game. I'd like to type my name, how you did it in Zelda, Final fantasy, Crono trigger etc:

    Trying to figure out how I will make this work without adding a billion events for every possible key-press on each location. I am not using a mouse at all for this project.

    Any ideas?

    Thanks in advance! c:

  • Thanks PSI for the share. Helped me so much! ;O;

    I still seem to be having trouble previewing my project on the browser. There's a bunch of stuttering in there as well. Would there be a way to fix that?

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  • Looks really unique and interesting! Will be great to try it one day

    Keep up the good work!

  • The design and music is awesome!

    Sort of had trouble controlling my character and ended up in the fire a bunch of times before giving up. (Me probably just being terrible at platformers)

    I suspect this project of yours can flesh out into something great! I can imagine people speed running this and competing to get the best time. Race against the clock would be awesome and perhaps smoke which you have to avoid breathing.

    Keep up the good work and I will be looking forward to your progress

  • Well, I guess this is just Nit-Picking:

    More songs for the different planets would be awesome but I suspect you've had that planned already.

    The arrow trap seems to be a tad bit too slow.

    Not a big fan of ads but hey, that's the market.

    I feel the game has a lot of personality and that it has big potential if you add some more features to it. Will keep an eye on your progress

  • Looks like a game I would be playing a lot! Wish I had your talent as an artist.

    Looking forward to more updates from you.

  • Cute design there! c: Keep up the good work.

  • Thanks for the reply, BluePhaze.

    Oh my god... I just noticed:

    There are "Save/Load game" actions.

    They seem to work perfectly.

  • So I have checkpoints at different layouts/Different rooms.

    How I am trying to make it work:

    Have a checkpoint at the first layout which you can check. Die at the second layout and return to the checked checkpoint. I want to be able to set checkpoints between layouts and be able to go back and forth to check them and die at different spots. (You know like in Knytt Stories)

    In the How do I FAQ there were some explanation for checkpoints within the same layout but not between different ones. I would like to figure out how to do so with the least hassle and most flexibility.

    Thanks!

  • Ok I fixed it. It must have been something with the animation with the cat after all.

    Basically what I did to fix it was to have a CatBox. Similar to the PlayerBox and have every tick put Kitty into the Catbox.

    The CatBox gets to have all the variables and movement.

    Thank you for the reply! Really appreciate it :)

  • Thank you for the reply!

    I tried and it's still not working.

    I am thinking the problem might be about the random variants that it chooses as you can see in the event list. (Every second, give a number between 1-10. if the number is 1 or less then change string variant.)

    I guess I will have to remake the whole cat thing and try again.