K969's Recent Forum Activity

  • YellowAfterlife :-Thanks for the feedback.

    I'm still deciding on what the Background and Player sprites are going to be.

    I've been having a few probs with applying sounds into Construct projects, I'm on Win XP and every time I import a sound file, Construct reminds me I'm not on Win 7. When I launch the game in a browser, the sounds are inconsistent and annoyingly rubbish, sounding rather corrupt.

    I've updated the Current Link on the first post. ;o)

  • Menu System, 3 Choices of Gloop Qty (40, 50, or 60), 3 Choices of Game Difficulty (Easy, Normal, or Hard), and Game mechanics all sorted. Just Menu Game Instructions and final graphic aesthetics on the to do list. ;o)

    It's either Mouse or Touch controlled game.

    For MOUSE control:

    pause menu is 'p'.

    Normal rockets that can slow Gloop decent rate is 'LMB'.

    Super Rockets that can be destructive to Gloop Pipes is 'RMB'

    For TOUCH control:

    pause menu is accessed onscreen, just to right of the SCORE.

    Normal rockets that can slow Gloop decent rate is accessed by touching 'Rocket:Count'(to the Right of Blaster Force).

    Super Rockets that can be destructive to Gloop Pipes is accessed by touching 'Super:Count'(to the Left of Blaster Force)

    please, please, pretty please, good feedback needed.

    dl.dropboxusercontent.com/u/32755330/Splodged%20v3.01%20test%20for%20Scirra/index.html

  • Reminds me of Q-Bert ;o)

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  • Here's how the PowerUp Drops are looking at the moment.

    i still want to refine their sizes, but this is how I'm leaning towards their general look.

    dl.dropboxusercontent.com/u/32755330/PowerUpAnimTest/index.html

  • alvarop Yeh I been following good advice and leaving the finished graphics till the game was mechanic-ready. ;o)

  • Updated quite a few things, still a few things to add, but i'm loving the game mechanics.

    dl.dropboxusercontent.com/u/32755330/Splodged%20v2.05/index.html

  • Only a beginner with CS2 myself, but after trials I decided to run with bullet speed for this endeavour. It was more convenient to use by far.

    "https://dl.dropboxusercontent.com/u/32755330/Splodged%20v1.05/index.html"

    Admittedly my coding for every x seconds to take objects current Y position, add the rate of descent, then set the new Y position, did not use the (dt) command, so it was rather jittery.

  • Impressive. ;o)

  • Updated for touchy screeny control and sorted screen scaling.

    "https://dl.dropboxusercontent.com/u/32755330/Splodged%20v1.05/index.html"

  • Updated a few things, one of which is the removal of the easy version. Also added a menu/pause screen.

    "https://dl.dropboxusercontent.com/u/32755330/Splodged%20v1.04/index.html"

  • I had a few ideas for themes, but got distracted with graphics instead of learning the mechanics of Construct. So I decided to go with a simple theme and if I liked what was growing, then I could continue themes through the levels. Green Space Gloop was easy to throw something together quick.

    Flaming columns of fire spreading through a forest with a fireman holding them back with his hose, is another idea.

    I'm sure you noticed that I haven't even placed a graphic sprite for the player yet and just used a background and explosions from the free bundle download, just to get a feel for the game play.

    So to get some outside feedback, I lowered the difficulty to easy, looped the waves and put it on dropbox.

    I still want to continue with it, adding some seemingly random enemies that shoot at you whilst your juggling the gloop.

    At the moment it currently sits at 40 events. Thinking I can easily get a menu system in and another layout with a boss at the end.

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K969

Member since 6 Jan, 2014

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