K969's Forum Posts

  • YellowAfterlife :-Thanks for the feedback.

    I'm still deciding on what the Background and Player sprites are going to be.

    I've been having a few probs with applying sounds into Construct projects, I'm on Win XP and every time I import a sound file, Construct reminds me I'm not on Win 7. When I launch the game in a browser, the sounds are inconsistent and annoyingly rubbish, sounding rather corrupt.

    I've updated the Current Link on the first post. ;o)

  • Menu System, 3 Choices of Gloop Qty (40, 50, or 60), 3 Choices of Game Difficulty (Easy, Normal, or Hard), and Game mechanics all sorted. Just Menu Game Instructions and final graphic aesthetics on the to do list. ;o)

    It's either Mouse or Touch controlled game.

    For MOUSE control:

    pause menu is 'p'.

    Normal rockets that can slow Gloop decent rate is 'LMB'.

    Super Rockets that can be destructive to Gloop Pipes is 'RMB'

    For TOUCH control:

    pause menu is accessed onscreen, just to right of the SCORE.

    Normal rockets that can slow Gloop decent rate is accessed by touching 'Rocket:Count'(to the Right of Blaster Force).

    Super Rockets that can be destructive to Gloop Pipes is accessed by touching 'Super:Count'(to the Left of Blaster Force)

    please, please, pretty please, good feedback needed.

    dl.dropboxusercontent.com/u/32755330/Splodged%20v3.01%20test%20for%20Scirra/index.html

  • Reminds me of Q-Bert ;o)

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  • Here's how the PowerUp Drops are looking at the moment.

    i still want to refine their sizes, but this is how I'm leaning towards their general look.

    dl.dropboxusercontent.com/u/32755330/PowerUpAnimTest/index.html

  • alvarop Yeh I been following good advice and leaving the finished graphics till the game was mechanic-ready. ;o)

  • Updated quite a few things, still a few things to add, but i'm loving the game mechanics.

    dl.dropboxusercontent.com/u/32755330/Splodged%20v2.05/index.html

  • Only a beginner with CS2 myself, but after trials I decided to run with bullet speed for this endeavour. It was more convenient to use by far.

    "https://dl.dropboxusercontent.com/u/32755330/Splodged%20v1.05/index.html"

    Admittedly my coding for every x seconds to take objects current Y position, add the rate of descent, then set the new Y position, did not use the (dt) command, so it was rather jittery.

  • Impressive. ;o)

  • Updated for touchy screeny control and sorted screen scaling.

    "https://dl.dropboxusercontent.com/u/32755330/Splodged%20v1.05/index.html"

  • Updated a few things, one of which is the removal of the easy version. Also added a menu/pause screen.

    "https://dl.dropboxusercontent.com/u/32755330/Splodged%20v1.04/index.html"

  • I had a few ideas for themes, but got distracted with graphics instead of learning the mechanics of Construct. So I decided to go with a simple theme and if I liked what was growing, then I could continue themes through the levels. Green Space Gloop was easy to throw something together quick.

    Flaming columns of fire spreading through a forest with a fireman holding them back with his hose, is another idea.

    I'm sure you noticed that I haven't even placed a graphic sprite for the player yet and just used a background and explosions from the free bundle download, just to get a feel for the game play.

    So to get some outside feedback, I lowered the difficulty to easy, looped the waves and put it on dropbox.

    I still want to continue with it, adding some seemingly random enemies that shoot at you whilst your juggling the gloop.

    At the moment it currently sits at 40 events. Thinking I can easily get a menu system in and another layout with a boss at the end.

  • Wow, 90 views and not even 1 comment. maybe my first endevour should of been called Tumbleweed instead lmao.

  • Hi Folks,

    Been learning Construct 2 for a month now, (free edition).

    Here's a look at what I've come up with.

    Player follows mouse on X axis, continually shooting up at the Gloop.

    For MOUSE control:

    pause menu is 'p'.

    Normal rockets that can slow Gloop decent rate is 'LMB'.

    Super Rockets that can be destructive to Gloop Pipes is 'RMB'

    For TOUCH control:

    pause menu is accessed onscreen, just to right of the SCORE.

    Normal rockets that can slow Gloop decent rate is accessed by touching 'Rocket:Count'(to the Right of Blaster Force).

    Super Rockets that can be destructive to Gloop Pipes is accessed by touching 'Super:Count'(to the Left of Blaster Force)

    Hope I've shared this correctly and please, any feedback would be most welcomed.

    Enjoy. ;o)

    Current Up to date Link:

    dl.dropboxusercontent.com/u/32755330/Splodged%20v3.01%20Test%20for%20Scirra/index.html

  • Hi Folks,

    Been learning Construct 2 for a month now, (free edition).

    Here's a look at what I've come up with.

    Player follows mouse on X axis, continually shooting up at the Gloop.

    LMB = fires normal rocket that when exploding, causes gloop rate of decent to slow.

    RMB = fires Super Rocket that slows the decent of Gloops caught in it's wake, then explodes with large damge.

    R = Reset.

    P = Pause/Unpause.

    PowerUps drop for Blaster upgrade and both rockets.

    When blaster is at max(30), each blaster drop gathered, increases your rockets damage output by 1. From 20(starting value) to 50(max value).

    Whilst your rocket count is at 20, for each 10 rocket drops gathered, a Super Rocket drop appears.

    Once all Gloops are cleared, a new wave commences, resetting your blaster to the wave level.

    Hope I've shared this correctly and please, any feedback would be most welcomed.

    Enjoy. ;o)

    I can't post URL links yet so use ya brain a bit to follow this one ;o)

    dl.dropboxusercontent.com/u/32755330/Splodge%20test%20for%20Scirra%20forum/index.html