Joannak's Recent Forum Activity

  • mapmerry - this goes back to the last stable, but not the previous beta. I saved my project at 159...I'm screwed until the next beta release, aren't I? :)

    If you want to try some hackery (make backup of the game files first), it's possible to manually edit the .caproj file so that Construct tires to load newer version files..

    Close a top of file there shoudl be line like

    <saved-with-version>15802</saved-with-version>

    ... Try if the version number change would help.

  • Essentially, the exe building system adds the entire Web browser to the package.

  • Petrosilius Thankyou.. I printed one. Now I only need to find my reading glasses (yeah.. I'm getting old). <img src="smileys/smiley23.gif" border="0" align="middle" />

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  • Love the message..

  • I also noticed some time ago that my simple RPN-calculator don't work at all with IE .. I never bothered checking about Touch vs Mouse since I used touch-system inside the C2 and just assumed it will work on all browsers..

  • Could you please share this on some site I can download it without registration? (or am I just too stupid to find right button?)

  • One thing I'd really want to see is ability to Copy the events as a text so that those could be easily pasted to this forum.. Making/editing/uploading/sharing screencapture-parts is just way too tedious.

    Another thing would be selecting the size of the objects. I hate to squint the icons/buttons etc of this editor on 20" FullHD Screen.

  • ramones is right. This is not a bug; computers calculate floating point numbers with limited precision, and in some cases C2 will apply some rounding to try to hide that, but it changes if you use str() or &.

    Is there a documentation of this automatic rounding? To me (as a long time coder) it seems something that should not be done haphazardly.

    Ok, technically it may save some noobs on making mistakes (like comparing float equality to integer), but any deviations of the normal calculations should be well documented.

  • Looks like typical rounding error at floating point math. Rounding the result:

    set text to int((Variable1/20)*100)&"%"

    seems to help.

    Even though I have to admit that I have *no* idea why addition of the &"%" does in any way affect the display format of the float.

    All in all.. Floats do give nasty surprises for unprepared every now and then.

    Edit: yes.. i think this is a bug. Not the 55.000000...001 but the fact that string concatenation (ampresand &) apparently does some rounding.

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  • Can't comment much cause don't want to give spoilers, but i definitely liked this one.

    36 minutes total. One leap of logic, and some random lucky cliks helped.

    I really like the Dismantle-series but these escape games can be fun too.

  • saltyprincess You are right about multiple animations.. That small animation selection box was under editor window so I missed it totally at the first time. (IMHO C2 Gui needs some overhaul.. there are too many confusing windows appearing and disapperaing)

    Bullet-behaviour has a default property that it rotates the sprite into the direction of movement. if you look the example I upped, it uses Bullet automatic rotation with just 1 animation. Of course it's better to use those 4 animations that are on right directions, but then you need to turn the automatic rotation off.

    LittleStain .. I noticed an oddity.. if I take the original and just turn the automatic rotation off, the first movement (if is up or down) seems to be ... Wonky? Like the animation looks ok, but the sprite moves -90degrees what's expected.

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Joannak

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