Joannak's Recent Forum Activity

  • I'd recommend testing with Chrome alone.. There's been some nasty issues at Chrome that affect the frame rate and due automatic updates you can't tell if the problem is due chrome or some other detail.

  • For some reason I don't seem to get that program to work like I'd expect.. Not so sure why, but it just feels clunky. Not as clunky as Gimp, but not something I feel comfy with.

    But as always.. it's about finding the tools that fit you and does the job.. there are plenty of programs available.

  • Hi..

    I looked to this and noticed that there is only one animation sequence (down) in it.. I rotated it towards right (so that it turns proplerly) and gave it to all directions.. Not that this would fix all, but for starters.

    dropbox.com/s/5unc25mi8t2at49/Pacmanx2b.capx

  • > Just download the last beta from the bottom bar of the website, and then execute it. It will remove the old version, upgrading it directly.

    <img src="smileys/smiley18.gif" border="0" align="middle" /> it mean,i will make my Internet Quota,Worst fastly <img src="smileys/smiley11.gif" border="0" align="middle" />

    What you really need to get better internet provider.. 120Megabyte update package should not be the limiting factor.

    Other than that, having all updates ain't mandatory. If current stable version is ok to you, no need to fetch every weekly update.

  • firebelly .. for example a game like. Rockets F*** everywhere. It's made with C2 and even though I'm not sure, they might have rotating layouts in it.

    steamcommunity.com/sharedfiles/filedetails

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  • Please check this thread.. And no, 99.9% it's not a bug in Construct.

    scirra.com/forum/construct-2-check-failure-r159_topic84706.html

    It *would* be nice to get an error message that actually explains the problem in human readable form, but..

  • Spongehammer.. I Agree. Thingies like Speech recognition aren't nearly as important as fixes on Construct IDE ..

  • Most likely this will be closed as a "not a bug".

    There was some discussion of this earlier this month and IMHO (I'm not related to Scirra)it's better this way. Having every particle causing collisions can become a real big performance hit.

    I have not seen C2 internals, but I'd expect the particles to be rendered separately from regular sprites, perhaps even on different engine?

  • I have noticed the same issue. It's especially bad when there's really promising looking Tutorial and the files ain't there anymore. Why this happen? Well, I can only make some guesses.

    Perhaps some people have given up game making (or at least C2) entirely? Or perhaps they have run out of room at the shared disk and cleaned up the oldest stuff.

    I know that I have linked here couple test capx that had no other intention than to be a quick help to those asking various question. In a sense, those have already filled their purpose, but I think I'll leave them on in case someone later sees the thread.

    At the same time.. I'd like to see some administrative cleanup done at tutorials + scirra arcade.. Especially the arcade has plenty of pure **** in it. I can't talk for Scirra (and don't know their intentions) but IMHO those 'games' give really bad impression of the potential C2 has.

  • I tested this Capx with Win7-64 system with R155 and R159 (on debug mode) using both latest FFox and Chrome and can confirm that the later version of Construct is definitely slower.

    On 155 frame rates keep on close to 60 (with cpu load around 20%) but on 159 frame rate drops to single digits with cpu 100%.

  • <img src="smileys/smiley18.gif" border="0" align="middle" /> I *finally* found the problem.. The noisejs.addon was installed to A:roamaning-something and it prevented even 155 version to start properly.. I never asked anything to be installed there (I keep my C2 files at H-drive).. No wonder It took me some time to find.

    So.. next thing to do is test the scirra.com/forum/improving-upon-the-performance_topic84725.html while I have this old version installed and then try installing 159 again.

  • Yeah.. this 159 seems to get this.. Ah well, some cleanup time.

    (EDIT)

    FFS.. I even fully uninstalled 158.2 and deleted the entire exporters sub folder (where those extensions were) and this 159 still does this extremely unhelpful error message when trying to start.

    Is there any way to *know* what directories this program goes to look foe extensions? As far as I remember I only put those extensions on that one location.

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    ACE table: Expression ID duplicated in ACE table

    Condition: exp_ids.find(id) == exp_ids.end()

    File: c:\c2\source\exporters\html5\..\..\common\ERAHelpers.h

    Line: 259

    (edit2 .. the error message seems to be same as above)..

    I'd really prefer to have either some verbosity on the loader so that I could know what's been loaded or robustness on the system. Ah well, at least I didn't have anything important going on.

    Yeah.. this 159 seems to get this.. Ah well, some cleanup time.

    Edit3: For clarity Win7-64, etc.. This PC has worked just fine on all eight previous versions I have so far installed (since R152).

    My windows install is on A: drive and Construct2 is installed to H:construct2 directory

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Joannak

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