orinab's Recent Forum Activity

  • Hi,

    I have a 'locator' sprite. I want to test if it touches another instance of the 'locator' sprite, and if so, get the UIDs of both of them.

    Not sure how to approach it. Any help will be appreciated :)

    Tagged:

  • Even works with cocoon.io. I just installed the regular OneSignal plugin[not the PGB-Compat plugin] (https://github.com/OneSignal/OneSignal-Cordova-SDK) and everything works fine. Thank you for this nice plugin.

    Can you tell me if it's still working?

    I've purchased this plugin and using cocoon. I tried bith the PGB branch and the master branch.

    With PGB branch devices register and get playerID, but they are not subscribed. On android it says "missing google serivces library", and on iOS it says "missing push capabilitiy.

    With the master branch, devices don't get playerID at all.

    Please help!

  • Great post!

    Assuming I have done everything right, is there a way to test this before uploading to the store?

    To verify that calls are sent to facebook?

    I have used cocoon's facebook plugin.

    Thanks.

  • Hi,

    I'm compiling with cocoon.io for iOS and Android.

    I'm wondering which plugins can I use for local push notifications (and how).

    Thanks!

  • Hi,

    can the google/flurry analytics plugin work with mobile games using cocoon?

    tnx!

  • Hi, can this work with cocoon.io?

    also, can you maybe provide a brief tutorial on how to use this plugin?

  • In my experience the black screen appears if you are using a plugin in construct which you have no installed within the cocoon web tool (via the plugins tab).

    pay careful attention that some plugins have different ios/android versions.

  • Once you import the plugin into construct, click the plugin itself in your objects list and you'll have it's options on the left side with a place to put the ad serials.

  • Thank you guys!

    In the end I solved the problem with an un-elegant solution by using "wait" actions, but I learned some new things from your comments!

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  • Hello,

    How can I wait for a sprite's animation to reach a specific frame before doing other things?

    for example:

    sprite idle animation plays and has 10 frame.

    on click -> wait for animation to reach frame 10 or 0

    do some other stuff

    switch to jump animation

    I've tried using 'wait for signal' but it doesn't make the event stop and wait, so it's doing the 'do some other stuff' and 'switch to jump animation' without waiting for the signal.

    Any help will be appreciated.

    Thanks.

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orinab

Member since 3 Jan, 2014

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