Hello,
How can I wait for a sprite's animation to reach a specific frame before doing other things?
for example:
sprite idle animation plays and has 10 frame.
on click -> wait for animation to reach frame 10 or 0
do some other stuff
switch to jump animation
I've tried using 'wait for signal' but it doesn't make the event stop and wait, so it's doing the 'do some other stuff' and 'switch to jump animation' without waiting for the signal.
Any help will be appreciated.
Thanks.