Oh goodness! I've been so busy, haven't I? 😅. *Ahem!*. Now that we got our instance variable, head on over to your event sheet and make a new event. Select you...
This time, we'll make a "Turn Skip". Which is exactly what it sounds like; A Status Effect/Condition that causes the affected character to have their turn skipp...
Okay, I bet some of you wonder at times while playing a game like Pokemon or Mario & Luigi "How the heck did they code in that status effect?!", I was with you...
Member since 18 Sep, 2019