Turn Based RPG Status Conditions (Turn Skip) pt. 2!

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Published on 17 Jul, 2021. Last updated 17 Aug, 2021

Oh goodness! I've been so busy, haven't I? πŸ˜…

*Ahem!*

Now that we got our instance variable, head on over to your event sheet and make a new event.

Select your Killer Dummy (Or whatever you called the foe), pick "Compare Variable", and select your newly made status effect. Make it "More than 0", and add her in!

Now that's done, go make it so it only triggers just one time. There should be a "Trigger Once" condition when you add another condition to it.. Select that, it'll put itself in.

And here comes the fun part! Adding the actions! Make it so that it just goes back to your good guy's turn and subtracts 1 from your turn skip status effect. See? Pretty easy!

😈Killer Dummy | Stun > 0 | Set Turn to 0

βš™ System | Turn = 1 | Subtract 1 from Stun

βš™ System | Trigger Once

Pretty simple, see? Now test it out in Debug and make any adjustments if necessary.

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