striimix's Recent Forum Activity

  • Lots of cool 2030 games here, so I figures I'll drop my very first construct creation here as well and entrance to the contest. The game is simple called 0302 - here's the introduction to the game:

    [quote:1d4qtvus]The year is 2030. You are the most prestigious elite commando of the Cadáver military site, and have just returned to the camp from your last mission. However, something is different today...

    Right after entering the site, you notice a foul stench hovering around you. You realize the military lab must have screwed up with the transmutation tests that were supposed to take place while you were away. You grab your trusty old hand gun, and set out to see what there is to do...

    All art including music produced by me. If you enjoy the music, please check out voiceofasoul [dot] com for other songs

    Play the game newgrounds, it's called 0302

    CONTROLS:

    WASD/Arrow keys to move

    In addition, you need to use the mouse to aim.

    Left mouse click to shoot

    1-3 cycles through weapons, but you only start with ammunition for your hand gun.

    1 = Desert Eagle

    2 = Uzi

    3 = Shotgun

    p.s. over time you will find medikits to attend your wounds and ammunition/weapon crates to keep you armed and ready.

    Have fun! I had to rush this one a bit for the competition, so I didn't have time to include multi-player but later on I'll probably turn this into a dead match arena game where people are able to fight with / against their friends.

  • Thanks for the thorough explanation nimos, I'm fairly confident to go onwards now with my project haha

    I've been playing around with construct on and off in the past months, and I recently bought a personal license with the idea of doing few hobby projects with it.

  • Thanks also for your effort shinkan =) great to see such an active community around this wonderful tool

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  • Thanks! This is exactly what I was looking for =) No wonder I wasn't able to make it working, I thought IID / UID could be used to point out to certain tile in the tileset.

    Have a great evening! =)

  • Thanks for the quick response. However, I need a bit more advanced solution - IID in tilemap points to a certain kind of tile, as far as I have understood it. I would like to be able to create a sprite on top of all certain kinds of tiles. I will include screen capture to illustrate this:

    In this example, I am trying to create the sprite on top of all cactus tiles ( IID=15 ). How should I approach this?

    I tried also replacing IID with UID, but it doesn't seem to do any difference.

  • Hello fellow constructors!

    Does anyone know how I could spawn sprites on top of certain tiles of a tilemap?

    For example, let's say the tile with IID=1 would be a tile on top of which I would like to spawn Sprite1...I am trying to spawn things on start of the layout as follows:

    System on start of layout:

    TileMap.IID = 1

    and as action: Create object at Sprite1 on layer 0 at (TileMap.PositiontoTileX(TileMap.IID=1), (TileMap.PositiontoTileY(TileMap.IID=1)

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striimix

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