striimix's Recent Forum Activity

  • matrixreal I guess it does not work with Ejecta. This was posted few pages earlier:

    afpt unfortunately this doesn't work with Ejecta, due to the absence of a DOM.

    I've tried to make it work with intel xdk builds but with varying success - it seems the C2 community is not that actively developing mobile applications as there's only little talk about analytics.

  • I think we as game designers always should pursue for mimicking the reality in most resource-efficient / minimal way... version 6.1.1 of Chipmunk is good enough for many applications... for example, it was used on inBits (and we got very realistic physics in the game) - you can check it out if you live in Brazil, Finland, UK and soon in Japan (we will soft launch the game in Tokyo Game Show).

    R0jo got his hands full already, so I for one think he should only continue supporting this version and other works of his. He's done a wonderful job with it =)

  • Hey guys. I just released the very first Quantum Shake game:

    inBits:

    https://play.google.com/store/apps/deta ... tsdismount

    Whole-hearted thanks to the community of Scirra. This game has been a blast to create, and I believe we have created something special here. I hope it motivates more people to support this engine, and realize it is capable of much more than people give credit for.

    All feedback much appreciated, and I hope you can enjoy the game (on a sidenote, it's only in soft launch in select markets - global launch will be only a bit later on).

  • HTC has some strange framework in their devices - it's a common issue that many game developers face ( worse performance on HTC than Samsung for example). I have exact same issue on my game inBits - the game runs really smooth when testing over wifi, but the build one seems to be smooth but in slow-mo. I think you just have to live with it... HTC isn't going too strong nowadays anyway, so luckily it's a minority in the android device pool

  • jazzi12 I've been having the same problem with the officlal IAP of Scirra... it's keeping me from publishing the game right now, and I've tried a dozen of different builds these past few days experimenting different orders of loading and such... did you solve this or were you forced to use 3rd party plugin?

  • Problem Description

    While building Android app today with Intel XDK, I noticed the following:

    'CanvasRenderingContext2D.webkitImageSmoothingEnabled' is deprecated.

    Please use 'CanvasRenderingContext2D.imageSmoothingEnabled' instead.

    Steps to Reproduce Bug

    • Create any kind of C2 app, and debug it on your device using Intel XDK and latest v14 of Crosswalk

    Observed Result

    Warning about using deprecated call when using intel xdk with Crosswalk14

    Expected Result

    not to get any warnings related to C2runtime while debugging.

    Affected Browsers

    • Chrome: (YES)

    Operating System and Service Pack

    Win7

    Construct 2 Version ID

    latest stable r212.2

    capx: http://www.filedropper.com/cw14rendering

  • Has anyone using Intel XDK been able to build for Android with the screen orientation locked to landscape, which would work on both sides of the device (allowing the device rotate 180 degrees)?

    I've tried lots of different methods and cordova extensions, but it seems to be either that there's no rotation lock at all, or the lock is strictly at one side of the landscape only without allowing the screen orientation flipping to the other side. on iOS this is fine, as long as you fix the plist definitions but Android seems a challenge.

  • Just a quick question: How does one lock the landscape mode with 180 degree rotation enabled on Android?

    When you build with Intel XDK and have both the landscape and full screen settings enabled, it builds the application locked strictly to one landscape side... if you rotate the phone 180 degrees, the game will end up being upside down which is far from ideal.

  • You can upload your game to itunes connect and there enable testflight. Testflight will allow you to test your game on iOS devices before the actual release on the AppStore.

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  • I'm planning on implementing them in my game... based on a quick search, I suppose some people are integrated them already on C2 games...

    cranberrygame probably can inform you better on this - I think he made a cordova plugin for unity ads

  • striimix

    You might try expression:Date.Date , since Date.Day is day in a week i.e. 3 is Wednesday.

    Ahh, of course - thanks!

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