serpent's Recent Forum Activity

  • File > Export Project

    Scroll to the bottom and you will find "Node-Webkit"

    Choose a folder somewhere to save it to, when its finished exporting you will find the following folders

    Linux32

    Linux64

    osx

    win32

    choose the operating system of your choice, or just burn all to the disc.

    Exporting to node-webkit creates an executable for your game that is stand alone so it does not require a browser or such to be installed

  • Had to download r170 to check out the example, but i understand it now, thanks for the help!

  • Try Construct 3

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  • Yep, just bought the stand alone copy, woo!

  • Hmmm yeah, even though theres a $12 difference between the steam and stand alone, i just remembered i cant log onto steam at work due to ports being blocked and the wifi being as stable as a wet donut.

    Stand alone it is!

  • Unfortunately I still cannot get it to deactivate, heres two event sheets i tried out.

  • Hey all,

    Going to buy a personal edition of Construct 2

    Its cheaper for me to get it on steam, but I am just curious to if its updated as fast as the stand alone copy?

    Thanks

  • Thanks for the reply,

    I did try else but it said it couldnt be used there (not sure exaxtly what the problem was, ill retry after work)

    Also wouldnt using tick be bad for peformance and generaly a bad practixe?

    as it would just be constantly setting it to zero when its a tiny feature of a large map

  • I am trying to create a pressure pad that will open a door when the player walks over it and closes the door when he walks off it.

    this is my setup

    PLAYER on collision with PRESSUREPAD = set ACTIVE(Instance Variable) to 1
    ACTIVE = 0 = Door Open
    ACTIVE = 1 = Door Closed[/code:nsl1zejn]
    
    So I cant figure out how to know when the player has finished the colliding with the object so it can set the instance variable back to 0?
  • I am confident that Scirra will release a tutorial or software for a "host your own" Signalling server as the Multiplayer object has the connect function allowing you to enter a url for a signalling server.

    So they wouldn't just let you place a custom url unless they have plans for it, same goes for whatever an ICE server is.

    Still, it would be nice to just hear back from the scirra team with what the future development plans are for the multiplayer options.

    End of the day, i dont really want to have to rely on an external internet server to play a multi player game when ill most likely be playing it on LAN with my friends in the same room.

  • Without going through 11 pages to see if it has been suggested.

    A colour blind effect would be useful

  • martinx09

    I asked the same thing a few days ago with no responseI also fired an email off to Scirra last night, i will let you know if they reply!

    The online manual states that the Multiplayer object supports LAN games aswell as P2P so no need for servers.

    If it is not possible hopefully they will release an update allowing people to simply connect to another game using IP and port

  • troublesum

    Can you please provide a link to the rex moveto plugin?

    I tried to download this one But it provides the following errors on launching your example

    "Found 'GetPluginSettings' global, but it is not a function"

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serpent

Member since 26 Dec, 2013

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