serpent's Recent Forum Activity

  • Hey all,

    I am looking into the new multiplayer functions in construct 2 and from what i understand, all connections go through a signalling server, the official one being wss: / / multiplayer.scirra.com I would rather point towards a local wss server running on my home network for testing purposes, but i cant seem to find any documentation to do such

    is a signalling server even required, or is it possible to just input an IP:Port to connect to? that would be ideal

  • Thanks for all the replies.

    As much as I don't want to, I think I will have to try GMs

    If I can't achieve what I want to do then I could ty learning torque 2D since its now open source.

    And ultimately unity now has native 2D capabilities, and learning unity sounds like the most sustainable option.

    I love construct 2 but its early days in my opinion

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  • Hey all

    I am up in arms between construct 2 and game maker studio

    Personally I'd like to use construct 2 because it has a friendlier community and a more user friendly interface and less of a learning curve.

    So my two issues as of now is, gm:s yoyo compiler seems appealing for performance ( only supports windows/android though)

    Construct 2 uses WebKit node, how is that in regards to peformance?

    Also my game concept is a top down shooter with a small amount of AI, but many destructible objects, gm:s states you should have the smallest rooms possible, how does construct 2 handle large maps?

    (32x32 tiles and 10,000x10,000)

    Finally I wish construct 2 had simple LAN support, would make my choice so much easier

    Thanks for the time guys

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serpent

Member since 26 Dec, 2013

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