IntelRobert's Recent Forum Activity

  • I made a bug tracker for this item. I don't think there will be a fix for this soon since they are focused on ads, payment, expansion files, game services, and general build issues, but hopefully it can be part of a general cleanup of project structure in the future.

    IntelRobert

    I have used the newest XDK beta. I have an issue with the large number of splash and icon files that are generated in the apk (in RES directory) and most of them we have no way to change in XDK, so we end up with a lot of green snail icons and "cube" splash screens.

    Also the splash screens & icons I can change in XDK need to be saved in the www directory, so these are included 2 times in the apk! On top of that C2 is also creating icons of different sizes on its own, and these too are being included for nothing!

    I think we need to have BETTER control & management over the splash screens and icons, and have the option to be able to change all of them in the options screen.

    apart from that all works perfectly

  • I think chrome browser does not let you start sound unless responding to a user event so the touch to start was put in. Crosswalk does not have this restriction so the touch to start is not necessary. I am not sure how to get rid of it, but it is coming from the game and not crosswalk so others on the forum should be able to help you.

    We will work on better documentation. I will update Ashley's tutorial for the features and UI.

    I just did a brief test on Space Blaster. Impressive!

    Question IntelRobert

    Why does it has the "Touch To Start" at the beginning ? how to disable this ?

    Back button does not work and there is no way to exit the game ?

    Can I request that you create a new thread and post the FAQ, tips, guides and everything there on the first page. At least you can post us the updates, progress, release notes, changelogs on the first page. I doubt everyone wants to read the whole 37 pages.

  • Crosswalk has been updated in the build system. Beta is Crosswalk 7 and stable is 6. After the build log completes, you can now see what version of crosswalk was used in the build log. The crosswalk in the debug tab has also been updated to v7.

    We fell behind in updates because of the cordova changes, so I expect we will update to crosswalk 8 soon. I see that gamepad is supported in v8.

  • The construct2 demo called space blaster is the best one to try and see all the features working. Here are some quick instructions on how to do that. We need to update an article with more details because we have changes XDK UI since Ashley wrote the original article.

    Open Construct 2

    New project, space blaster demo

    In configuration settings, set orientations to portrait

    Export, select android

    Go to xdk

    In project tab, click ‘start a new project’, import an existing project, select director with project

    Go back to project tab, under plugins and permissions, ‘select none’, then select device in left pane (core corodova plugins)

    Under build settings, click on crosswalk tab

    Fullscreen clicked

    Orientation: portrait

    Install location: auto,

    crosswalk version: beta

    go to build tab

    crosswalk for android, upload bundle

    build app now

    You will get an email with the app in about 5 minutes. The project settings will also let you set launch icon and splash screens.

    IntelRobert, I am looking to switch from Ludei to Intel XDK, do you have a working Construct 2 example or planning to add one soon? I have installed Intel XDK and messed with it quite a bit, but the Android apps for it are lacking and hard for me to make a final decision.

  • The names are confusing, so we are changing them in the next release to auto/internal/external and making auto the default.

    Oh awesome!! Honestly I saw that but I just thought I will leave this as default I don't know what this new feature does lol. I must of missed that or didn't read it in the documentation

    Thank you IntelRobert

  • USB storage is in the current release. In Build settings, look for 'install location'. Default means only internal storage. Auto goes to whatever the user makes the default for his installs, and prefer external tries to go to external storage.

    IntelRobert mentioned something about move to usb storage "the new release gives you cordova plugins, the ability to make a game go to usb/external storage, control over version codes/signing.". This would be great for Crosswalk games, as you said emu the build is increased size with the chromium engine. Will this be in the next intel xdk version crosswalk update hopefully?

  • We still have an issue with the emulator not handling the back button correctly. We have a fix, but it requires an xdk update. Shinkan is having a problem with webgl not working in debugger. I will follow up with him. Otherwise, I think we are all caught up with regressions since the last release.

    The new release gives you cordova plugins, the ability to make a game go to usb/external storage, control over version codes/signing.

    Dean will be updating crosswalk to 7 in the build system next week. Ian is working on using cordova plugins to provide ads/payment/expansion files. We will work on getting google play game services working.

  • Dean did an update last night that should have fixed the back button. I will look into it.

    It seems like the call to browse close and open url are fixed now.

    But the back button still kills the app.

  • inappbrowser is the preferred way to open a url. I wrote an example that uses it for oauth here: https://github.com/rscohn2/phonegapi/bl ... onegapi.js

    look for window.open

    Getting same bugs with opening urls, app.loadurl is the error. Also tested literally all of Construct2's objects having anything related to opening/redirecting to url as a function, and tested + compiled in XDK Crosswalk but to NO avail. Nothing works to open a url. Yeah, major issue here, since no URLs can't be opened on the device's default web browser.

    One last test I'll try is to try and pull the Cordova API and see if inappbrowser is of any use. Maybe this is a better option than opening up the user's default browser... Who knows. I'm using XDK 1199 and the latest C2 now (176)

    I guess right now, it's time to build your userbase. <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

  • Your phone is on the chrome blacklist for webgl. I believe if you tried the game in chrome for android, it would always use canvas2d. We disabled the blacklist when building apk. I put in a request to disable it for XDK debugger so you see consistent behavior. There isn't a way to do it yourself, unfortunately, so you have to wait for an update.

    Is there a way to turn on/force webgl in XDK preview or debug?

    My game after build runs in webgl on my phone but in preview/debug always starts with canvas2d only. And it's kind of hard to determine if it's working fine.

  • There was a bug with backbutton. Dean diagnosed the problem so I am expecting a fix soon.

    Now it just needs in app purchases and ad functionality to be the best

    And I couldn't seem to get the back button working for some reason...

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  • If you send email to , they will either send you the keys from the old app and you can sign yourself, or you can ask them to use whatever keys you want for the new app.

    > Managed to finally get my existing C2 build with crosswalk created. The upgrade of my xdk project may have been the issue, but not really sure. Just created a new Intel XDK project then export C2 build to the www folder again and it worked.

    >

    What if this happens after you've already built your project and put it on the app store? From my experience, starting a new project from scratch changes the signing, and you can't update your current app anymore, unless I just did it wrong

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IntelRobert

Member since 21 Dec, 2013

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