IntelRobert's Recent Forum Activity

  • Right, we had some operational problems that brought down the build servers. It should be fixed now.

    >

    > EDIT 2: I was able to build another project that I didn't change any settings on. So seems like maybe something's been fixed server side

    >

    Same, just got a build. And I hadn't upgraded to latest XDK build and didn't change any project details.

  • It is possible to do a local build if you install crosswalk, android sdk, python, and use some command line tools. You can read about it more here:

    https://crosswalk-project.org/

  • There isn't a way to make app preview go full screen and hide status bar. I entered a feature request, but it may take a while.

    As a workaround, I updated the crosswalk view app, which can be downloaded here: https://drive.google.com/folderview?id= ... sp=sharing

    CrosswalkPlayer.arm.8.37.189.2.apk is the ARM crosswalk 8 version. You can use the Construct2 preview over wifi feature and point this app at the construct2 server to preview your app. Back button and anything else cordova-related will not work.

    If you are having XDK build issues, feel free to PM me.

    IntelRobert can preview or debug from XDK run in fullscreen? Testing it via USB on my Galaxy S3, there is always statusbar visible on top of the screen and its screwing scaling of my game :/

    edit: and btw. is XDK working fine? I can't build anything :/

  • It's there now: https://software.intel.com/en-us/androi ... state=null

    Can you add the others? Someone has to approve the listings so it takes a few days.

    I submited one but can't seem to find it listed... anyway, you guys at Intel XDK have my permission to advertise for all these Apps!

    Firewall: Puzzle Shooter (Shmup)

    https://play.google.com/store/apps/deta ... free&hl=en

    Star Nomad Elite (Sandbox Spacesim RPG/RTS)

    https://play.google.com/store/apps/deta ... lite&hl=en

    Ninja Girl: RPG Defense (Fast-pace, skill-based physics shooter)

    https://play.google.com/store/apps/deta ... girl&hl=en

  • We are working with Ashley for 'official' support for ads, payment, leaderboards, expansion files (for big games). But don't wait for us since cranberrygame's plugins seem to work well and I can't give you a firm date. I don't expect there will be any issues switching either way.

    Also, we are collecting apps to show at trade shows, meetups, etc. If you want us to show your game please read this note:

  • When we show XDK at trade shows, conferences, and meetups, we want to show apps that people have made with our tools. If you have published an app made with Construct2 and XDK, please consider listing it here

    https://software.intel.com/en-us/xdk-projects.

    We need your permission to show the app, by listing it at https://software.intel.com/en-us/xdk-projects, we can assume we have your approval. They will be in presentations, shown in 1 on 1 discussions, and pre-loaded into demo tablets on the trade show floor, etc. When it asks for IDE's be sure to select both construct2 and XDK.

    If it uses crosswalk, then make sure you publish both the x86 and arm versions in google play, otherwise we can't show it! Also send me a PM with a link so I can call out your app to the marketing people.

  • Try using one of the sample projects in Construct2 to see if the problem is specific to your app or your android device.

  • Looks like we went to far in flexibility. I filed an XDK bug report to prevent/warn developers from making an apk that will install on a system where it does not work.

  • That doesn't sound normal. The version you published always comes up in full screen immersive for me. Did you use the 'full screen' checkbox in XDK build settings?

    IntelRobert

    I just compiled Star Nomad with the latest XDK (beta xwalk) and it's amazing, graphics quality onpar with CocoonJS, similar fast performance!

    I noticed something strange, I use scale inner (with browser object calling on start of layout, fullscreen scale inner), and it behaves as if the device buttons are not there but they are visible and block the lower part of the screen (interfering with my UI). However, when i triggered an IAP (using cranberrygame's phonegap plugin), the game suddenly switch to full-screen IMMERSIVE mode, where the buttons aren't visible, you have to swipe from below to bring them up again.

    I wanted to ask if thats normal and whether we can control that.

    Edit: hmm, on subsequent launches it starts default in immersive mode sometimes and sometimes not... what is going on.. ??

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  • I will post new XDK & Crosswalk features here.

    10/18/14 Fixes problem specifying orientation with android/cordova

    10/18/14 9 patch is supported for splash screens

    10/18/14 App names now can have single quotes. For example, you can have an app name: Robert's Game. You can also use unicode.

    10/18/14 Crosswalk 7 & 8 are updated to cordova 3.5.1. This fixes the cordova XAS vulnerability. Read more: viewtopic.php?f=146&t=101139&p=846131#p846131

    10/2/14 Crosswalk Beta was updated in build system to 8.37.189.12. This fixes a problem where pressing home/back did not pause the game & music

    9/8/14 Crosswalk was updated in build system. Beta is crosswalk 8, stable is crosswalk 7. Release notes are here: https://github.com/crosswalk-project/cr ... ease-Notes

    Most notable is support for gamepad API

    9/8/14 XDK now handles unicode in app names, so you can publish apps under names that are not English

    8/16/14 Orientation locking. In XDK build settings, you can set orientation to be landscape or portrait. You can also set the orientation in your c2 project, but it won't take effect until after the splash screen is dismissed.

  • We will look at a workflow where the developer does the signing for the automated publishing. We should just add a step that runs the signing utility on the developer computer using the local keys.

    IntelRobert

    Automate uploading to Google play store is a nice feature for new application. But for someone who are from CocoonJS might need to sign and upload manually since we need to sign the apk with our own key. So I hope you still give the option for us to sign the apk manually.

    Most of us would probably jump to crosswalk(arm&x86) when ads,iap, google play services are available.

  • When you publish your crosswalk app, you have to upload 2 APKs one for ARM and one for x86 to work on the most devices. The build email will have a link to a zip file with both of them. The build email also has a link to page that describes the extra step to publish multiple APKs. It is only a few extra clicks and an additional upload. If you have published with crosswalk, please publish both because when you only publish the ARM APK, it won't work on Intel phones and tablets.

    For those of you who have published just ARM, I am curious about why. Not aware that you need to publish both, don't know how, or some other reason? Please send me PM or post here.

    Recently, google has announced some APIs that might make it possible for us to automate the uploading of APKs to google play. We hope to add this feature to XDK soon so you can skip the download/upload of APK and other assets--there would be a button on XDK that would do most of that for you. But we recognize that some of you prefer to sign yourself so we still need to understand what it will take to get developers to publish ARM & x86

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IntelRobert

Member since 21 Dec, 2013

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