5Type's Recent Forum Activity

  • Got it in the info.plist thanks

    The Ejecta Plugin is amazing, only took me a few minutes to add Gamecenter Integration now No more Ludei Splashscreen. yay

    Back to topic, now i am more than satisfied with construct2 and ios.

  • Just tried it, works like charm.

    Also have the impession its much faster than cocoon. But that might be subjective.

    Question though, why is the package name always ended with .Ejecta - can I change that anyhow? Seems like that last part is fixed.

    Anyway awesome work.

  • Hey Taurian,

    thanks for the tut.

    Always wanted to try out Ejecta for doing the iOs Export.

    Going to try it right now

    Do you have any experiences regarding audio, ajax and ads?

  • Hey,

    maybe you would like to tell us what those issues are

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  • Hi,

    i think it's about proportions only.

    for example (quick google search):

    7": 1024 x 600

    10": 1920 x 1200

    well and upscaled/downscaled and so on.

  • elksign this is AMAZING! Love the art!

  • moebios

    that's not quite true.

    When you look in the editor you may see a field uid but this is only the unique ID to the instance you have selected in the editor.

    When you create a new object it gets another uid.

  • Hi,

    i think its calulating the x,y positions of the interface objects according to the "WindowWidth" and "WindowHeight" system variables.

    For example:

    positioning the right top object to:

    y: YOffset

    x: WindowWidth - ObjectWidth - XOffset

    Where as the offsets define how far from the edge the object should be

    Same goes for the others:

    right bottom:

    x: WindowHeight - ObjectHeight - yOffset

    y: WindowWidth - ObjectWidth - XOffset

    left top:

    y: yOffset

    x: xOffset

    left bottom:

    y: WindowHeight - ObjectHeight - yOffset

    x: xOffset

  • tgeorgemihai

    he means the editor itself.

  • Hi,

    it's a picking problem.

    You have your actions set to "on collision with ..." thus it has a context of which object you just hit. But you only set a variable to true and then do all the other actions in your Player "is climb". That way it has lost the context and doesnt know which "climber" object you mean when you set the new position, so it chooses the first one.

  • Hi,

    tried your capx - even with creating the coin at imagepoint of the player or the playerimage. But it always was off. (Desktop).

    It worked though, as i set the Layer that it spawns on to "Main". Strange.

  • Hi,

    you may wanna use a couple of different approaches here.

    Tiled Background is for repeating parts, there is no way of putting in multiple images here.

    So either go reduce your background to a repeated part, and parts that differ and place those parts as sprites or as tiled backgrounds as well.

    There is a tutorial in the tutorial section by Ashley which covers performance.

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5Type

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