dilk's Recent Forum Activity

  • Now I know this form is old, but I couldn't find anything else to fit.

    If your looking for a compelling case (to the creator of scirra) I have one.

    I am re-creating a limbo-type level, and the terrain is compiled in a single image (1920*8000pi). This was the best method to design limbo terrain after much research. Originally attempting 2D in Blender3D BGE it just didn't work out so I turned to my long-time used engine of Construct 2. I looked for an option for HD Collisions but I couldn't find it, so I looked up and I found this.

    Sure, I understand performance issues, but with High Resolution terrain that your only rendering a certain portion at a time, this sort of thing is NEEDED. It would take me a very long time to do each point by hand, and especially since that covers an entire level. So correct collisions are needed, and in the past your engine has done them better than me.

    I just ask that maybe there be an option for "HD Collisions" with a Warning so users know what they're getting into.

  • Fixed it, it was an infinite loop

  • Simple:

    1 Layer: HUD (Parallex 0, 0) - Place HP Bar

    1 layer : Player (Parallex 100,100) -Place Player

    Now add a Pin behaviour to the hp bar and pin it to the enemy when you have it spawn in.

    To go to top right just use an array and calculate position.

    How to make a resizing one:

    (Every tick)

    -Set HealthBar Width to Health (Assuming health is a global variable)

    However if health is something like 10, you will only have 10 width so you can times

    So if your HP is 10

    (Every Tick)

    -Set HealthBar Width to Health*10

    This will make the HP Bar have a width of 100

  • The latest stable release has a big bug (Might be on my end)

    But I had no problems until I got the 'latest' of cs2.

    The Bug:

    i.imgur.com/Xnm9Ah2.png

    The Console:

    imgur.com/gLSchMJ

    For whatever reason the error will say its on line 0 or 5 .

    And when I go to a new tab and then come back to the preview tab I get this:

    i.imgur.com/9N18efZ.png

    So I am not sure what is going on (I am using Google Chrome)

    It's not the latest version of Google Chrome but I don't think that should cause this...

    So any support would be greatly appreciated, because without being able to preview I cannot really

    continue on my game at all!

  • Fixed it! Not all the images had uploaded

  • My problem is simple, I exported my project to a website, but when I play its just a black screen?

    whyazombie.site40.net

    Is there some error log I can check or something?

  • Thank you, worked great!

  • Basically I have this numeber that when adding 0.001 one will go into a thousand decimals.

    I don't want to round the number itself, rather, how do I make some text I set out only show to the 0.# decimal instead of 0.########### ?

    I did set text (floor(boatStatus)) which works only it will only show whole numbers, I want the first decimal to be shown too, How would I achieve this?

  • Could you PM me when you get that tutorial up?

  • Can someone please provide an example .capx?

    Where the player can:

    -Walk

    -Place torches

    -Pickup torches

    -There is darkness and the torches will make light.

    Please, thanks

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  • I am really confused, can anyone send me an example .capx?

    Because what your describing is that there should be one layer of blackness, and where the torch is should be transparent on that layer, why would the whole layer follow the torch? And then what if you place other torches....

    Sorry if i seem kinda stupid, new to construct and 2D Game dev really.

  • Actually using your examples I looked and see how you did it, using a different system I created an even better way to achieve the effect, thanks anyways though.

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dilk

Member since 19 Dec, 2013

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