dilk's Recent Forum Activity

  • I figured it out, here are my lines:

    If any one knows of a better way to do this, let me know! :D

    oi61.tinypic.com/fk7f9g.jpg

  • I posted something about this earlier but forgot how to do it. I have a game where I am attempting to create a 2.5D world and basically I have a building that is a solid, but collision points setup everywhere but walkways and where you could supposidly walk behind it. Walking behind the building makes it seem as if your on top of it, How can I make so the building detects when you go behind it and then the building becomes in front of your character, and then when you walk in front it seems to be behind you.

    Basic Question: How do I make so when you are behind the building, the building is in front of you, and when your in front of the building, the building is behind you?

    Picture: <img src="http://oi61.tinypic.com/w0qadj.jpg" border="0" />

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  • How do I do that? Sorry I am newbish with Construct.

    Also I have the free version of construct

  • How do I do that? Sorry I am newbish with Construct.

  • Basically I have trees and buildings that you can walk in front of, but I want so when you walk behind them, that they go transparent, but I do not want to have to setup a condition for each individual object, is there an easier way to do what I am attempting? Thanks in advance! -dilk

  • Oh and sorry for the tripple post, but also CitizenHP is a instance variable not global.

  • Bullet attribute is what makes it seem as if the citizen is actually walking, at certain points I have it set to set the angle of motion.

    (Just a tip for ppl who make future games with Citizens :D)

  • How do I do that when its the same enemy? (It's the same enemy, there is a spawner making copies every 3 - 12 seconds)

    I put the bullet damage script & spawner in this image:

    oi62.tinypic.com/bhwupw.jpg

  • There is a problem, I have an enemy spawner and now I can only kill one enemy because the event will only play once.

    oi61.tinypic.com/14tstu9.jpg

  • I have a HUD layer setups but I dont want my whole HUD to be effected.and I am already at my max 4 layers since i am using free.

  • My user name is Dilk, I am a young Game Developer / Visual effects creator. I do a lot more but the list goes too far,

  • Thanks, that solved the problem. Wasn't aware of that condition until now, and I have been using CS2 for a year now! xD

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dilk

Member since 19 Dec, 2013

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