dilk's Recent Forum Activity

  • I tried that but what if the player places down a light source? Say he picks up a torch and sets it down on the wall somewhere, what then?

  • Thanks, PM me with the tutorial when you get it up!

  • Basically my character can level up based on experience, how do I make a bar that re sizes depending on how much experience you have? Like a little bar at the bottom of the screen, and when you level up the bar inside of it should be full. Like in WoW.

  • I tried out your tutorial, and this is the effect I got:

    http://oi59.tinypic.com/15fnouw.jpg

    Which was not what I was looking for,

    I was looking more for something where it actualy seems like its casting light, where its making the area brighter, using that tutorial, it is very easy to tell that its just some image on top of blackness.

  • That tutorial is really outdated, and to be honest, with the little skill I currently have with Construct, it just makes things really more confusing for me when he talks about outdated terms and stuff that people that are familiar with construct with udnerstand the new term for that but I don't.

    Sorry, are there any more updated tutorials?

    Because that one is from around Construct 1.

  • How would I create a lighting effect where it is as if the whole world is dark, but the area where the "Light" is?

    Kind of like a spooky game, only my player is inside a cave and its way too bright. I want it to be really dim in the cave, but have the torches I set out throughout the cave provide some light.

    I made a example in Paint of what I want an effect to be:

    This is what it currently looks like in the game:

    As you can see I have the torch and every thing but it doesn't really look as if its helping the lighting, and the cave isn't dark because I don't know how to do that without changing the color of the cave itself, and that isn't what I want, I want to still have it there, but kind of have darkness over it.

    If you could provide some detailed info on how, and maybe a .capx that would be great because I am not very good with construct 2 :c

  • lolpaca, your project is similar however tru see,s to get more what I mean, however I am not sure how to achieve what he is trying to say, so I ask if maybe you could PM me an example .capx ?

  • Let me tell you guys this is a little too advanced for me to Understand, I haven't worked in this field before and I am really just getting lost, is there any way you guys could send me a .capx example? (Oh and the .capx to your game greed would be swell )

  • I am making a Mining Game like Motherload (If you dont know what that is, its an xgenstudios game, google it maybe to get a better reference) but the basic concept is a 2D Mining game.

    How would I generate the blocky world for my minter without having it be scrambled and random, also I dont want certain ores to appear too early, and I want the entire top layer to be grass. I have made up the block images, each 50x50 (Will probably size down even more).

    So how can I achieve this generating effect without Pre-Making a world that would take up 10000000 layout size. Plus I want my miner to be able to go back up and visit the shop on the surface world.

  • Nvm thats for the precentage,

  • "Loading: " & loadingprogress

    Is this right?

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  • Basically I have a little spinning icon and text that says "Loading" for my loading page. But under the loading text I have another text, and I want it to display what the page is loading like "Loading: Images/spritesheet0.png" Like a loading console?

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dilk

Member since 19 Dec, 2013

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