Fixed my problem.
It also fails for me doing a node.js preview with the following error:
The game looks neat. Unfortunately your Youtube trailer link is broken. Clicking it takes me to my own Youtube page.
Ahh sorry about that, pasted a bad link. I fixed it above.
Develop games in your browser. Powerful, performant & highly capable.
Hello all,
I just launched a kickstarter for my new game Magbot and it's also on Steam Greenlight.
Please take a moment to check it out!
KickStarter: https://www.kickstarter.com/projects/gordonlittle/magbot
Steam Greenlight: https://steamcommunity.com/sharedfiles/filedetails/?id=486453747
Trailer:
I can't reproduce here, but I think it's related to another bug I already fixed, so closing on the assumption it's fixed in the next beta. Please report it again after the next beta if you can still reproduce.
Confirmed that the bug is gone in the new version. Everything's back to normal.
My bad! Edited the bug report.
Problem Description
Previous to 207 my project took up the whole screen using letterbox scale & low quality full screen scaling.
Attach a Capx
https://dl.dropboxusercontent.com/u/358 ... aling.capx
Observed Result
Now after 207 it takes up a tiny corner of the screen. But mouse clicks behave like it's full screen.
Expected Result
It should be full screen.
If I turn off WebGL it goes back to full screen.
Affected Browsers
Operating System and Service Pack
Win 8.1 64
Construct 2 Version ID
release 207 64 bit steam
I always create a layout called "Dump" and put the first instance of all objects in it. You don't need to load the layout during the game, it just needs to be in the project.
— If Roal465 was able to download it, I don't know why you aren't.
It's not marked public. You can download it because you're logged into your account I'm guessing. And Roal didn't say they downloaded it, they say they use wav files and don't have any problems.
I've been having something like that happen recently too.
I have SFX say they are still playing but never release (see screenshot). "Repulse" is stuck (tagged) and both "land" and "boostcharge" are stuck even though they are not tagged.
I tried to download your file but it wasn't public.
Ahh I figured out my problem.
I have a dictionary object holding dialogue which was persisting across layouts.
Didn't realize it was global by default!
Now i clear it every layout before adding the level's dialogue.
Member since 17 Dec, 2013