gordgames's Forum Posts

  • well it's certainly interesting being able to see so far in front of the ship...

    perhaps you can put lots of stats and moving bars etc on the side? almost like debug info.. might be interesting..

    you could even have a window of the enemy boss - like a read-out of their strength health, guns - when they are ready to shoot - and an animation of the pilot or something... yeah don't waste the layout space...use it to your advantage! but you obviously can't overwhelm the player.. but done tastefully I bet it will work.

    I've had enough people ask that I decided to try a wider layout and it's pretty nice!

    Check it out here: http://steamcommunity.com/sharedfiles/filedetails/updates/784103244

  • I found it so difficult, from the way it's designed with the auto-fire and you just move left to right. Killing the first load of enemies before they go off screen was kinda frustrating as you don't control the fire rate. Also what's the cursor for in game? Maybe that becomes evident when you get past the first load of enemies, which I couldn't do

    You're supposed to die, rather quickly. Take the research points you earned, go buy some new equipment!

    Body guns fire straight ahead.

    Wing guns are cursor aimed (or gamepad right stick).

    Orb weapons are turret tracking.

    Also a few body parts in, you get full directional movement.

  • Yeah I wanted to keep a tight vertical shooter layout... which sucks on widescreen but that's that. I do need to fill the space up on the sides better! Thanks for the feedback!

  • Hi All,

    I'm almost done my latest game, it's called Starfighter. Please check it out and if you like it, please vote for it on Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=784103244

    Youtube Trailer:

    Demo: https://gordgames.itch.io/starfighter

  • Hi all,

    Any plugin developers interested in making an addon to access the cordova pedometer plugin (https://github.com/leecrossley/cordova-plugin-pedometer)? Would really like to access the step counter.

  • Spell Casting is now on Steam! Check it out, tell your friends, wish me luck!

    http://store.steampowered.com/app/522990

    Prominent

    Hummm...

    Did you make sure to put steam_api.dll in the package.nw zip? And steam_api64.dll in the 64 bit build?

    The steam_appid.txt doesn't go in the zip (I made that mistake), it goes in the directory with nw.exe (also must keep your exe named nw.exe).

    Don't use minify when you build.

    Without seeing your files, not sure I have any other suggestions.

    OK, got the overlay to inject, it shows FPS in the corner and the little popup to "press shift+tab" to open appears.

    But shift + tab doesn't work automatically. Do I have to detect it and do something?

    I tried binding a keypress to open "friends" and got the screen to appear. But I can't close the overlay.

    There's an "on overlay deactivated"...

    Please help.

    UPDATE I got overlay working properly for windows!

    I used sdk 136 / node 0.15

    minify off

    put steam dll in the package.nw file

    put api text file in the directory with nw.exe

    Needed to add the " --in-process-gpu" option to \Construct2\Construct2-Win64\exporters\html5\nwjs\package-win.json chromium-args line.

    Now shift+tab works to bring up overlay and mouse works inside the overlay.

    UPDATE 2 F12!

    So F12 brings up the chrome debugging tools! Didn't know that! So if someone tries to take a screenshot they also get the debug tools.

    Solution is to have an event (on key pressed) that captures F12 but don't do anything inside it. Make sure that event is in every layout.

    Let me know how everything works out.

    I think I linked everything correctly, SDK 136, node 0.15, (r233 of c2 64 bit steam).

    I put the DLL into the package.nw zip, put a dummy steam_appid.txt in the directory with nw.exe. Steam is running in the background.

    I get the following error:

    c2runtime.js:384 Failed to initialise Greenworks: TypeErrormessage: "this.isSteamRunning is not a function"

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  • Here is the release trailer!

  • Release Party! Spell Casting 2.0, the Meowgically Enhanced Edition, is out in the wild. Check it out on itch.io. There's a free demo to try too.

    https://gordgames.itch.io/spell-casting

  • Thanks I appreciate the thought!

  • Hi all,

    I'm looking for a couple of people to test my game. It's got 60 puzzles and I need you to be willing to complete every single one. The game is gearing for release at the beginning of September.

    http://steamcommunity.com/sharedfiles/filedetails/?id=695888440

  • Hi All,

    I have a game I just put on steam greenlight. There's a demo on itch.io if you'd like to try too: https://gordgames.itch.io/spell-casting

    Feedback on both the demo and the greenlight page would be highly appreciated!

    https://steamcommunity.com/sharedfiles/filedetails/?id=695888440

  • when playing in the reverse part of the ping-pong animation, the animation speed is negative, indicating it is playing in reverse.

    Oh wow, is that documented anywhere? I'm just wondering how one would go about implementing this. Checking whether animation speed is positive or not every tick?