Hi all,
I searched the forum and was unable to see a way to remove the collision polygon from individual tiles in a tileset.
My project is a top down (zelda-ish) view:
The first layer is a tiled-background object of "grass".
The second layer is a tilemap containing my tiles on which the player is on top of. It contains things that would block movement (tree stumps, rivers) but also stuff I want the player to walk over (different ground types like dirt or different coloured grass).
The third layer is a second tilemap with things the character would pass behind (like tree-tops).
My problem is I cannot delete the collision polygon on tiles I want the player to walk over.
You can see my work in progress at gordonlittle.ca / tinymage
Is there plans to implement this or is there a better way to do this?