gordgames's Forum Posts

  • Problem Description

    Previous to 207 my project took up the whole screen using letterbox scale & low quality full screen scaling.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/358 ... aling.capx

    Observed Result

    Now after 207 it takes up a tiny corner of the screen. But mouse clicks behave like it's full screen.

    Expected Result

    It should be full screen.

    If I turn off WebGL it goes back to full screen.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Win 8.1 64

    Construct 2 Version ID

    release 207 64 bit steam

  • I always create a layout called "Dump" and put the first instance of all objects in it. You don't need to load the layout during the game, it just needs to be in the project.

  • If Roal465 was able to download it, I don't know why you aren't.

    It's not marked public. You can download it because you're logged into your account I'm guessing. And Roal didn't say they downloaded it, they say they use wav files and don't have any problems.

  • I've been having something like that happen recently too.

    I have SFX say they are still playing but never release (see screenshot). "Repulse" is stuck (tagged) and both "land" and "boostcharge" are stuck even though they are not tagged.

  • I tried to download your file but it wasn't public.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ahh I figured out my problem.

    I have a dictionary object holding dialogue which was persisting across layouts.

    Didn't realize it was global by default!

    Now i clear it every layout before adding the level's dialogue.

  • Whats a stage?

    Sorry, I should have said "Layout."

  • Hi all,

    Not sure if anyone knows this for 100% certainty or not or if Ashley can chime in, but do event sheets stay in memory after leaving the level they were in?

    Example:

    I have a "Generic Level" event sheet containing common level stuff.

    I have a "Stage 1" event sheet for stage 1 containing stuff only relevant to that level (say a few lines of dialogue). It has an include for "Generic Level"

    At the end of Stage 1 you go to Stage 2.

    Stage 2 has a "Stage 2" event sheet. It has an include for "Generic Level"

    So on for each stage of the game.

    Question 1) Are the events for "Stage 1" still running on Stage 2?

    Question 2) Do I need to include "Generic Level" in each Stage sheet or is one enough?

    Question 3) If sheets are persistent then by Stage 10 does this mean it's looping through 11 event sheets every tick?

    Thanks

  • Oops. Should have a .2 release out soon.

    Great thanks!

  • Problem Description

    This pops up after updating to 204. I haven't edited my project and it was working OK in 203.

    Add a LocalStorage object. Call "Check if Item Exists" and dies.

    Attach a Capx

    Attached! https://dl.dropboxusercontent.com/u/35833715/bug.capx

    Description of Capx

    Steps to Reproduce Bug

    See above.

    Observed Result

    Crash.

    Expected Result

    It to work as before.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Win 8.1

    Construct 2 Version ID

    Build 204 64 bit Steam

  • R0J0hound

    Thanks very much! That worked great and looks so much nicer.

    Here's an animated GIF of it in action:

  • R0J0hound

    Hi, is there a way to turn off antialiasing? I'm doing a retro low pixel game and want to draw some curves but they come out aliased and look weird against my "crisp pixels."

    Basically I want to draw some non aliased 1pixel wide curved lines.

    Thanks!

  • Hello all,

    I've released a new game on itch.io. It's shoot-em-up where you build a custom ship from parts you research.

    [quote:1i4m8f7j]Congratulations on your promotion to head of Research and Development for Starfighter Incorporated. We make the best Starfighters in the galaxy.

    Unfortunately, due to budget constraints, we *used* to make the best Starfighters in the galaxy. Now we are woefully behind the competition.

    It's up to you to build, research, and test new Starfighter designs and technologies.

    Don't let the company down!

    http://gordgames.itch.io/starfighter-research-and-development

    Subscribe to Construct videos now
  • Trying to get linux build to work I came across this: http://askubuntu.com/questions/288821/h ... so-0-error

    basically libudev.so.0 doesn't exist so fake a link to libudev.so.1

    32bit OS:

    cd /lib/x86_64-linux-gnu/

    sudo ln -sf libudev.so.1 libudev.so.0

  • Nice and original!

    Thank you!