gordgames's Recent Forum Activity

  • Hi all,

    I'm looking for a couple of people to test my game. It's got 60 puzzles and I need you to be willing to complete every single one. The game is gearing for release at the beginning of September.

    http://steamcommunity.com/sharedfiles/filedetails/?id=695888440

  • Hi All,

    I have a game I just put on steam greenlight. There's a demo on itch.io if you'd like to try too: https://gordgames.itch.io/spell-casting

    Feedback on both the demo and the greenlight page would be highly appreciated!

    https://steamcommunity.com/sharedfiles/filedetails/?id=695888440

  • when playing in the reverse part of the ping-pong animation, the animation speed is negative, indicating it is playing in reverse.

    Oh wow, is that documented anywhere? I'm just wondering how one would go about implementing this. Checking whether animation speed is positive or not every tick?

  • Closing as .capx link is 404 not found. Please leave your files available so we can review the bug report at a later date.

    Can you please reopen this? Sorry, I accidentally removed the file cleaning up my dropbox. The link works now.

    Hey all,

    I noticed that putting the task kill within the game doesn't always get rid of the extra process.

    You are better off running your windows executable through a script.

    Create a file called rungame.vbs and put the following in (replace nw.exe with your game's exe on lines 2 and 4):

    Set WshShell = WScript.CreateObject("WScript.Shell")
    WshShell.Run "nw.exe", 1, true
    WScript.Sleep 500
    WshShell.Run "taskkill /f /im nw.exe", 1, true[/code:19hh0z3k]
    
    Next create a [b]GameLauncher.bat[/b] file with the following one line:
    
    [code:19hh0z3k]cscript rungame.vbs[/code:19hh0z3k]
    
    Put both the vbs and bat files in your win32 and win64 directories.
    
    Instruct your users to double click [b]GameLauncher.bat[/b] to run your game.  This ensures the game is actually closed and runs the task kill process.
    
    [i]Note:  If you game's exe contains a space (you evil person you), you must add quotation marks to the vbs script like so:[/i]
    
    [code:19hh0z3k]Set WshShell = WScript.CreateObject("WScript.Shell")
    WshShell.Run """My Game.exe""", 1, true
    WScript.Sleep 500
    WshShell.Run "taskkill /f /im ""My Game.exe""", 1, true[/code:19hh0z3k]
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  • I stumbled across the same issue. It's somehow related to having ping-pong set.

  • Problem Description

    Changing the animation speed every tick (like matching animation speed to sprite's movement speed) breaks a looping animation that has been set to ping pong. Instead of smoothly changing the animation speed it stops using all the frames and only uses 2 frames.

    This only occurs with ping pong selected. If you loop without ping pong it works ok.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/358 ... speed.capx

    Description of Capx

    Watch the flapping animation. Click "fluctuating speed" to set the animation based on a sine. Click "Static Speed" to set the animation speed to a set number.

    Steps to Reproduce Bug

    • Create Animation that loops and ping pongs
    • Change animation speed per tick
    • breaks!

    Observed Result

    The animation loops using only a couple of frames rather than the whole set.

    Expected Result

    It should smoothly change the animation speed without breaking the animation's flow and should use all the frames instead of a couple.

    Affected Browsers

    • Chrome: (YES)
    • Node: (YES)

    Operating System and Service Pack

    Windows 10

    Construct 2 Version ID

    R221 64 bit Steam

  • Should be fixed in r214

    Confirmed fixed!

  • Multiple Language Support — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/multiple-language-support-1295

    <h3>Easily Add Multiple Languages To Your Game</h3><div class="deshr"></div><p>This Template contains a full documented .capx which shows you an easy way to build your game with multiple language support in mind.</p><p>Included is an example CSV file that you can add to your project.</p><p>When the player chooses a prefered language, the text on SpriteFonts are updated to reflect their translated values.</p><p>This Template shows you how to use:</p>

    • AJAX
    • Arrays
    • Function
    • Loader Layout
    • Local Storage
    • Progress Bar
    • Sprite Font

    Use this topic to leave comments, ask questions and talk about Multiple Language Support

  • Ah OK. Thanks for the quick reply.

  • I've explained on the thread already that I don't have access to anti-aliasing in the new version. You can still use the old one for that.

    Are you updating the old one anymore? I tried to use it because of the anti-aliasing in v2 but in v1.12 I select size 8 and it goes up to 8.25. Won't select a whole number.

  • Problem Description

    project won't run when previewing using NW.js

    Attach a Capx

    https://dl.dropboxusercontent.com/u/358 ... 2-bug.capx

    Description of Capx

    blank project with audio object added.

    Steps to Reproduce Bug

    • create blank project
    • add audio object
    • preview using nw.js

    Observed Result

    uncaught exception error

    Expected Result

    it should run

    Affected Browsers

    • NW.js : (YES)

    Operating System and Service Pack

    Win 10 64bit

    Construct 2 Version ID

    r213 64 bit steam

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gordgames

Member since 17 Dec, 2013

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