Problem Description
Changing the animation speed every tick (like matching animation speed to sprite's movement speed) breaks a looping animation that has been set to ping pong. Instead of smoothly changing the animation speed it stops using all the frames and only uses 2 frames.
This only occurs with ping pong selected. If you loop without ping pong it works ok.
Attach a Capx
https://dl.dropboxusercontent.com/u/358 ... speed.capx
Description of Capx
Watch the flapping animation. Click "fluctuating speed" to set the animation based on a sine. Click "Static Speed" to set the animation speed to a set number.
Steps to Reproduce Bug
- Create Animation that loops and ping pongs
- Change animation speed per tick
- breaks!
Observed Result
The animation loops using only a couple of frames rather than the whole set.
Expected Result
It should smoothly change the animation speed without breaking the animation's flow and should use all the frames instead of a couple.
Affected Browsers
- Chrome: (YES)
- Node: (YES)
Operating System and Service Pack
Windows 10
Construct 2 Version ID
R221 64 bit Steam