Problem Description
I have a sprite with bullet behaviour and 2 animations , both at the same speed 10fps , 5 frames each .
This sprite spawns randomly and every time it does , randomly chooses one of the 2 animations to play ( to give the impression of different sprites) .
In both animations loop is set to yes , repeat to 0 , repeat count 0 and ping pong to yes .
When i set an event that changes bullet speed and animation speed to match the new bullet speed ( bullet speed by 10% and animation speed 11fps ) ,
both animations seem to play only few frames (3rd and 4rth ) to be more precise .
Attach a Capx
https://www.dropbox.com/home?preview=test.capx
Description of Capx
recreated the situation with only one animation
Steps to Reproduce Bug
as in the event sheet
Observed Result
only 2 frames show
Expected Result
you know...
Affected Browsers
- Chrome: (YES)
Operating System and Service Pack
windows7sp3
Construct 2 Version ID
Latest Version
Any idea if it is a bug of the new update or i made something wrong .
The case is easy to replicate .
I hope there is something i could do ... would really appreciate some help <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> .
Thanks for reading !!