blurymind's Recent Forum Activity

    BUY ONCE!

    (advertise your cloud based services in the editor if you want - convince me its worth it at least)

    optionally subscribe for cloud based services - but not a requirement if you wanna make a freaking html5 game that still needs bundling with a glorified web browser in order to work out of the box

    or

    buy Fusion 3 instead

    Clickteam has been working on patching all of the cons their engine had when compared to construct and will also release this year -one time payment for license, native exporters, multiplatform editor. You guys are comitting harakiri here. Good luck

  • Ashley , why enforce it as a web service in the first place? It is technically possible to offer it as a desktop application, even if it was built on top of html5 technology.

    Do you think that more people will prefer to use it professionally that way?

    There are many other web service based game engines out there and none of them is really popular or has produced a successful title.

    Most used successful game engines are desktop applications

    You can offer it as a desktop application with a one off payment and on top of that offer your web services with subscription. Examples:

    • Premade code and assets
    • Collaborative private project hosting space ala github
    • Out of the box exporters
    • Support and advertisement for your game/app on scirra
    • Access to bleeding edge new builds before anyone else

    I can come up with a multitude of ways you can give a web service actual competitive value without alienating half of your developers on this forum. Look at how well Unity3d and Unreal are doing. Those guys are free,until you actually start to sell and make money.

    You are competing with a tough crowd here, that freaking screenshot better blow everyone's mind tomorrow. The announcements today - kind of a let down to be honest

    I see no new or exciting features - just a pricing model that I know I will not sign up for

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Rayek I am with you on the no-thanks-not-renting boat

    Yes I am on BA, thank you <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    I love blender and have been actually moving to Godot:

    https://godotengine.org/

    Godot has a very nice and simple scripting language (similar to python) and is actually open source, so no need to rent it and supports native exporters. Also supports actual 3d games.

    If you like construct's visual programming, you can check out gdevelop (free+open source, but very slowly developed) or clickteam fusion (has pros and cons)

    The server services should be optional. There is no problem having the entire editor work offline.

    All they have to do is bundle it in electron or nw.js - if its web based

    If it uses a service to create the apk - then the users should keep the option to use the FREE xdk service instead

  • Rayek Thank you for the support and the generous tip. Please let me know if you have any trouble setting it up. I made a video tutorial - available at the itch.io page.

    I am quite happy that so many people are using it in their workflow now

    I am disappointed by the subscription model that Ashley and Tom are going for with construct3.

    This makes it too similar to Stencyl:

    http://www.stencyl.com/

    But stencyl has native export, and construct 3 seems like it will still be html5 only - or html5 in a container (thus huge size on disk footprint due to bundled web browser)

    I will probably eventually buy Clickteam Fusion 3 instead. They are keeping their licensing model.

    http://www.clickteam.com/fusion-3-development-blog

    I do not want to rent software, I want to own it in my toolbox once I buy it.

    If you want me to bite, you need to offer an option for a one off payment. That option would of course have disadvantages, but it should allow me to run the software when i have no internet connection, without logging on to a service and compile game packages without having to upload my project on your server.

    You guys can try with the renting model, but will quickly find out that you are paying way more in the long term. Some of you might drop out after the first year. This is precisely what happened when stencyl offered a free first year subscription (usually 99$) via the humble bundle.

    It will be very difficult to compete with fusion 3, especially if clickteam offers it for the same price to own a license - not rent it.

    How about offering a one time payment license for construct 3 editor without your online services.

    Next to it offering another option - a subscribtion that includes integrated web services by scirra, access to bonus assets on the store and/or other special support/services.

  • I need to grab string values from elements inside the iframe, so this wouldnt do it for me

    I'm going to bed

    Pretty sure that Ashley and Tom are sleeping right about now too

  • This is something that I am also trying to figure out how to do.

    Web scrappers tend to control a web browser process. Some use phantom.js - which is a headless web browser - optimized for that sorta thing

    http://phantomjs.org/

    Some websites will detect that a web scrapper is trying to access them and block it, so you need to authenticate your scrapper as a browser to them

    There are multiple modules on than for python. Some other people write their web scrappers in ruby on rails.

    I've done my first one in autohotkey+IE (COM) - it's pretty lame choice but works. AHK has regular expressions and even a builtin gui toolkit. It's full of goodies.

    Python is another great one if you are more serious about it. You can use python+flask+beautiful soup (its better than regular expressions) to make a web app, but I have never tried to make a web app that is a web scrapper yet. Might give it a try in the future, as I am getting pretty far with my research there.

    I have encountered the security iframe limitation just like you have - cross domain access forbidden, but am yet to figure out a way to get around it in an elegant way. Java script or jquery wont allow it, so you might have to do something extra to get around that.

    A strategy I want to try- download the target html to your localhost folder (flask), then load it inside the iframe- that way it will be on the same domain as the page trying to load it inside an iframe

    0:02 am -1st of february - no update yet

    Guess it will be posted manually, not an automated system

    I wonder if we will hear more of what we already know, or Ashley will finally show us that screenshot

  • Fusion's addon is using irrlicht engine- the same that coppercube uses.

    it's not ideal - and compiles only to windows atm

    I agree that Godot is waaay better than both construct2 and clickteam fusion and it's free!

    Unsurprisingly, due to it's open source nature- it is growing like wildfire in terms of users and new features contributed to its github

    But it has a couple of drawbacks:

    • you still need to learn a scripting language called gdscript - its a very simple language, but sometimes you may get stuck and need to ask the community for help
    • there are not as many out of the box easy plugins for functionality and shaders - like construct2. So you can argue that you create it via code.

    Things like inapp purchases and admob for example.. or spine2d support. That stuff is not a part of the engine and you have to get it from other github servers as modules and recompile godot and the exporters to have it added.

    Their new asset system might solve this if the community keeps contributing code. Apart of that functionality is not hard to code - as godot comes with tons of nodes.

blurymind's avatar

blurymind

Member since 6 Dec, 2013

None one is following blurymind yet!

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies