thejbos's Recent Forum Activity

  • THX!!

  • Hi,

    today was published the Mac OSX version of Birds vs Thorns

    https://itunes.apple.com/us/app/birds-vs-thorns/id844315331

    I had some problems to incorporate IN APP PURCHASES and GAMECENTER having no specific plugin. But finally everything works.

    I hope you like it

  • Hi,

    today was published the windows version of Birds vs Thorns

    http://apps.microsoft.com/windows/es-es/app/birds-vs-thorns/40bcd29b-afb0-448c-a700-e9d2b6e63aed

    I was surprised by how fast was the review 3 hours.

    Compared with the time of review of Apple, it seems a miracle

  • THX,

    i have planned for the coming days versions for Android and Windows 8.

  • Hi,

    after 9 days in review, today is on air Birds vs Thorns. Is available in App Store for free https://itunes.apple.com/app/birds-vs-t ... d836892901

    All game is created with C2 and compiled with CocoonJS.

    https://www.facebook.com/birdsdays

    https://twitter.com/BirdsvsThorns

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  • The problem its in leaderboad definition. In C2 the CocoonJS panel say "type leaderboard name" and the correct way is "type leaderboard ID".

    Im use the ID instead of name and found good!!

    I wonder why there is no action C2 and CocoonJS to send archiviements. This creates great limitations on Game Center and providing social potential.

  • Hi,

    there any way to post "archievements" using CocoonJS?

    I just find the action "Submit Score" and I think it is intended to raise the leaderboard scores.

    Thx

  • Hi,

    when send a score to a leaderboard, i cant see any data in the leaderboard in SandBox mode.

    The app its created in itunesconnect but not pusblished.

    im use cocoonjs and using the name of the leaderboard (the contextual help in C2 say type the name).

    Maybe need to use leaderboard ID??

    when the app its not published, the leaderboard is visible in sandbox mode??

    thx

    Sorry for my english

  • Bad news!

    There is no way to implement it with a custom script?

    I will write with Ludei to see if they can give some reference

    thank you very much

  • The first thing to consider is the capacity and performance of the devices. As you say, the target devices will be the following:

    • IPhone 4>
    • IPad 2>
    • IOS 6>

    These devices are capable of running a brutal number of objects with physical behaviors. First by hardware factor and secondly by the OS.

    Now think, with C2 you will create the game environment (easy and fast). You'll export it as HTML5 and then using a service like PhoneGap or CocoonJS .... you'll need to transform the result into a compiled native code.

    In this process, the objects will be recompiled using their frameworks and extensions (totaly compatible with review process of stores). The web environment will be converted into a native WebGL or Canvas environment.

    Therefore, you can get the same performance you've seen in other games running on those devices with these OS.

    As already mentioned, get 60FPS in these conditions is entirely feasible

  • After reading through the tutorials and post, has not become clear to me the following question:

    You can use the extension "CocoonJS.Social.Facebook" of CocoonJS and integrate from C2? What I want from the APP compiled for Android, Facebook sharing different events when the user clicks a button.

    It is possible?

    It has been talked about similar issues, but have not found a clear answer, much less a solution.

    thanks in advance

  • Hi,

    Today I uploaded to Google Play "Flapping Sky Boy" NOT A FLAPPY CLONE !

    While working on larger projects, I wanted to have a little seed in the store.

    I have to change the layout of the store, I promise to do today.

    It is a casual, hard game and turns the concept of Flappy. It's free!

    Hope you like it.

    video

    app

    https://play.google.com/store/apps/details?id=com.thejbos.flappingskyboy

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thejbos

Member since 5 Dec, 2013

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