HI! im glad to see that you guys have a lot to say n.n
fisrt of all, I LOVE C2 im not putting my faults on c2 , in fact im very good at fixing bugs and problem solving, but sometimes i see things made by programmers, and it puts everything i have done into shame, for example how would you make the AI of Age of Empires 2 on C2? game like Transistor wich has some extremely complicated mechanics? its a pain in the butt make an isometric game in C2, let alone all the mechanics of Transistor.
The biggest thorn in my foot, its complicated math, i dont know how you guys would use sin() , cubic(a, b, c, d, x), qarp(a, b, c, x) etc
i still have problem with lerp and clamp
im doing my best, but im afraid that when my game come out, people will make fun of me for making the game on Cosntruct 2.
many people see engines like Contruct2 and Game Maker as baby toys, i dont like it :/
if i could find a programmer to take my place, i would do it, i think im putting in danger all the work of my boyfriend, the pression sometimes crushes me
When your game is completed, there is no way anyone will know what you used to create the game. A game made in Construct can look and play exactly the same as a game from game maker, rpg-maker, unity, or even custom made engines. The issue comes from people advertising what engine they used which then starts stereotyping games. These engines get bad reputations because sadly, it is very easy to make a bad game. I always advise keeping the engine you used confidential. No need to tell the people you sell your product to how it was made. All they need to know about and see is the final result.
The thing I HATE about construct, is I can't create my set of controls/behaviors/game logic without art. I'm the type that likes to get the logic done and working and connect the art to it later. Construct does not allow this. What is worse, is it is very difficult if not impossible to reuse events/"code" between projects.
In unity/game maker for example I can script/code entire game elements and easily swap and use those with any game and any set of art materials.