Tylermon's Recent Forum Activity

  • Dont use screenshots of the game in motion. Just create scenes that would appear in game, but have them as still art.

  • Figured out what was wrong. Long story short is the code was, as I suspected, working as intended.

    Ended up I had an art asset flipped off to the side somewhere so all related art was not being created properly.

    Can't say I like that "feature" of construct. Spent 2 days re-writing the same code only to find that while my art was correct, some random piece off to the side was flipped.

    One can't even check for this when looking at the actual art files. *sigh* glad I got it working though.

  • So I have a game with falling Lines. It mostly works. But I have this very odd bug I can't solve.

    I have 5 spawners. They have set locations, and NEVER MOVE. Therefore there are 5 possible spots a line can spawn from.

    Every so often however, A line will spawn in-between two spawners!

    Even stranger an occasional line will come out of a spawner that as far as I know should be Impossible to create said line.

  • thank you for your invaluable info.

    do you have any advice for the slope angle as well? what would you do on situation like that?

    I bind all my spriter characters to a collision rectangle. Make a separate sprite that is always invisible. You control this sprite. Your spriter character is pinned to it.

    This gives you full benefit of using spriter, but also better collision control.

    -------------

    Join me as I develop Live! : http://steamcommunity.com/groups/Inde_Game_Dev

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  • > Take my money now.

    >

    LOL! It will be free...

    Now thats my kind of money! haha.

    Honest advice: Put it in the app stores free with advertisements. Then launch a $1 advertisement free version.

    You will get twice the exposure. Throw in a few bonuses to the paid version though.

  • The Demo http://bit.ly/ODAgaX Better on phones/tablets.

    Steam Group: http://steamcommunity.com/groups/Inde_Game_Dev Here I help people, I play games, and I even livestream as I make my games!

    Twitter: https://twitter.com/Indie_Game_Dev_

    Now that thats out of the way. What is Line Tracer?

    Line tracer is a game about, well...tracing a line!

    The game will be randomly generated and endless.

    A high score system will be implemented based on distance traveled/time.

    And two game modes are planned. One has those pink bounding lines stationary. The other game mode will add the challenge of those lines moving!

    In this project I am generating all my lines with XML and Xpath. This is something very new to me and is proving to be a fun challenge. I honestly don't know if XML will be able to do all that I want it to just yet. But I am off to a great start!

    P.S It was requested during a stream to make the game more pc optimized. This means the pc version works a great deal differently than the mobile version. Mobile is the target audience.

  • Take my money now.

  • Hello, my Name is Tyler Spencer.I am 19 years old, live in Bellevue Washington dont go to school and have a passion for games. I have a variety of programming experiences with some c#, xaml, Java, python...

    Recently I have dabbled in the arts of gamemaker gml however would like to look at construct as well. In the past I have made tutorials and reviews of gamemaker, and plan to do so with construct.However, I first must continue to familiarize myself with the program.

    In light of that, I can say that Construct may have the upper hand on gamemaker thus far. Both have some strengths...this is a discussion for another time.

    In my spare time I enjoy playing rpg fantasy genre games. Hate pokemon and final fantasy styled games with a passion.. I also enjoy rts games such as Warcraft III. Couldn't bring myself to like WoW, GW1 was so much better. GW2 I try every once in a while but it cant compete with the original.

    If I am not playing games. I dabble in making them. Admittedly, I usually only create conceptual demos. Meaning, never a full game, only pieces to them such as player controls. Some basic actions and things. I guess I make "engines" for games and don't use them...

    I also have played around with creating game servers in java and integrating them with gamemaker.

    I am however starting an actual game this time around. One that I plan to get into a finished state if ever a game can be called finished. It will be a mobile game. Tablets and smartphones.

    I am artistically challenged. Usually this is why I stick to only demos. But, for my future game, I have gotten in contact with an artist and look forward to seeing where that leads us!

    In the past I have worked with companies and have gotten #1 rated and sold apps across apple, amazon, windows etc. I am no longer a part of these companies as I discovered that while I have a passion for what programming can do. I prefer coding on my own time for my own desires. Regardless, it was a fun experience.

    Professionally, I am a building inspector. Lead based paint, and asbestos licensed. Basically, I make sure the building materials are safe and people dont get sick or injured. As well as testing air quality and other fun things.

    My computer is of an enthusiast level. I believe there are a minority of people that have a similar setup. But I do video encoding, photoshop, compiling games etc... I love building and overclocking, just getting the best out of computers possible.

    For you tech people out there here are some specs:

    • CPU: Intel i7 3930k 6 core 4.5ghz
    • MOBO: p9x79 pro
    • RAM: 8x4gb sticks of ram. 32gb 1600mhz
    • PSU: ax1200i 80plus platinum
    • GPU: gtx 780

    It is liquid cooled.

    And that is a little about me. I plan to stick around for a while, or hope to at least haha.

  • Right-click your event:Add:Add else

    Right-click your condition:Invert

    Thank you! The ever elusive invert!

  • In my game, I have ui objects that if touched should perform a certain action. If they are not touched, they should be performing a different action.

    I dont have any problem checking and adding actions if they are touched. My problem is:

    How can I check if something is NOT being touched. And if NOT perform some actions.

    I come from more of a programming background and this is pretty much my main problem.

    I want to be able to do things like

    if(isTouchingObject)

    {

    do this!

    }

    else

    {

    Do something else!

    }

    I love the general ease and workflow of construct so far. But these types of things are where I am struggling.

    Or the ability to have NOT conditionals. Like saying

    if(!isTouchingObject)

    {

    do this!

    }

    I dont know if any sort of ability to do this exists or not. But help would be appreciated.

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Tylermon

Member since 26 Nov, 2013

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