Tylermon's Recent Forum Activity

  • I'm a musician (Cubase user)... among other things. ^_^

    It is correct that most sound cards doesn't handle several sources well; especially integrated solutions, but that shouldn't be an issue here, as the browser should be considered 1 source.

    What I don't get is; your game is hosted on a server, but I'd think the game is executed client-side, while the server just delivers the play-files? I mean - your sound card on the server (and the graphics card) should be under 0% load each, while your hard drive and probably also the CPU, will be utilized some, to keep everyone in sync etc...

    I don't know any game where the server plays the sound, then sends the wave audio to the player's PC... o_O

    Each client can and do play their own sound.

    Originally, the server/client was going to be one and the same. So that friends can host and play together easily. After a few limitations I ran into, as well as design changes, I expanded on the idea to allow a dedicated server to run in a shard-like manner.

    All being the same client/server.

    It looks like im going to scratch that and simply keep things under my control, hosting multiple servers if needed. The shard method looks like the best way to divide resources and keep server performance at a maximum. At least for the larger servers.

    My game is a small-scale mmo In a way because my world is planned to scale nicely for small groups, and large groups of players. So far things are open world with portals between world areas(server shards)

    I might come back later to optimize the local server/client to only allow small groups of players. But for now, large scale is my first and primary focus.

  • Sometimes there are no enemies.

    I didnt even know there WERE enemies before some1 mentioned killing them was hard.

    After a few refreshes I finally was able to get enemies to spawn.

  • Looks good, but unplayable for myself. scrolling/panning the screen is WAY too fast. very jerky and hard to move about the screen/map.

  • Boats are the ONLY way to win haha.

    Looks really good so far.

  • I guess my concern is: I'm not actually loading, playing, or using any sound at all in my server.

    If no sound is being loaded, played or otherwise used. Why does it need to take up one of those "sources" as you say. I'm not a sound expert by any means. But I feel like this might be construct reserving or using audio when not necessary.

    My plan is to host multiple shards. Have instances of the server running for different regions of my game.

    but now it seems this might not be possible to do this or at the very least create some big limitations down the road.

    A possible solution is to have a different project for the server. And not have a sound object at all. But this complicates things for end users.

  • The thing is, it says 6 but I had like 12 tabs open. And no audio was playing.

    The audio object was not even in use.

    With zero sound playing it makes me feel like it is a construct 2 issue.

    My drivers are up to date.

    Using built in audio on my p9x79 pro motherboard.

    This shouldn't be an issue for any end user. But the server side of things means there could be limitations on how many instances/rooms/ map regions are hosted.

  • Great to know.

    Thank you all for your replies.

  • Transparent pixels are rendered even if nothing is there. A giant transparent sprite will eat a huge chunk of memory even though nothing is visually put on screen.

    So my question is. If I have a collision sprite and set it to not visible.

    Will this object be treated as if transparent and take up gpu resources. Or is it ignored altogether saving draw calls and not going to affect the gpu.

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  • I deleted my audio object from file...it was not in use.

    This fixed my issue.

    But when I go to release I plan to have sound. If The server or game cant have a certain amount of clients with sound...this is a major issue.

  • Happens when I am opening multiple instances of my game.

    Was trying to stress server load. got to 13-ish instances of the game and now this message.

    I'm using chrome.

    Im not even using any audio in my project yet.

  • http://searchengineland.com/9-seo-quirk ... -of-146465

    a "-"dash/hyphen is more compatible with the web than an "_" underscore.

    just wanted to add, that because construct 2 deals with html5 and the web, this is important. it can potentially help people get to your games. Also works much better with google.

  • >

    > I have also noticed my preview can take ages to load. I think something is broken in Construct at this point because it has gotten to the point where I have to close my browser and construct projects to get preview working again.

    >

    I've had the same issue when I was working on large projects. But, I think this is to be expected. Remember we are working in a browser.

    I have just found something very absurd. Solves my personal issue. But if chrome is not on my monitor #1 it gets a huge performance hit.

    I just changed my multi monitor setup into surround. Used display fusion to divide the surround display into individual desktops and my problem is fixed.

    Chrome and construct think there is only 1 display...I still get my displays divided properly.

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Tylermon

Member since 26 Nov, 2013

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