Oh my brain hurts. C3/Mobile game (I hope)
The game: The player must navigate between the platforms to win the level.
If the player dies, they start over.
On some levels the player will have items to collect along the way, BUT the player does not need to collect all the items to win - the player only needs to survive to win the level. If the player does collect all the items I want stars to show on the level menu above the level indicator.
Here's my problem. I have the level menu working for selecting levels, but I can't figure out how to get the game to understand that it should only use the level sprite with the stars when the player collects all the items for that level. Right now it shows the star level sprite for every open level.
Animation 0 is a locked level. Animation 1 indicates open level. Animation 2 indicates the player collected all the items on that level as well as survived.
I've tried global variable numbers & boolean, but I just can't seem to figure out how to get the game to only select Animation 2 (the stars) when that specific level was won and all the items were collected.
Here's the C3. drive.google.com/file/d/1W3gAJ0WEkGy8rHxycsOzI-Gf9_vpUS1r/view
Thank you.